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    <title>Recompendium — what’s new</title>
    <link>https://recompendium.com/en/</link>
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    <description>Recent additions to the catalog of recompilations, decompilations, ports, mods, and tools.</description>
    <language>en</language>
    <lastBuildDate>Sat, 17 Oct 2026 20:39:21 GMT</lastBuildDate>
    <item>
      <title>Evil Zone</title>
      <link>https://recompendium.com/en/recomp/evil-zone/</link>
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      <category>Recomp</category>
      <pubDate>Sat, 17 Oct 2026 20:38:54 GMT</pubDate>
      <description>PS1 · Playable · SrIgorM/Evil_Zone_ps1_PC-. A static recompilation of the PS1’s Evil Zone (Eretzvaju in Japan), Yuke’s fighting game, for Windows x64, built with psxrecomp. Download the release’s “Sem Disco” (no disc) build: it’s the only one that doesn’t include the game, and it asks for your own disc image, which the launcher checks before starting. It uses the free OpenBIOS, so Sony’s BIOS isn’t needed. It plays with keyboard or a gamepad in digital mode. The documentation is in Portuguese.</description>
    </item>
    <item>
      <title>Crackdown (Unowa001)</title>
      <link>https://recompendium.com/en/recomp/crackdown-unowa001/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/crackdown-unowa001/</guid>
      <category>Recomp</category>
      <pubDate>Sat, 17 Oct 2026 18:12:49 GMT</pubDate>
      <description>Xbox 360 · Playable · Unowa001/crackdown-recomp. Crackdown Recomp: an unofficial native Windows port of Crackdown for Xbox 360, by static recompilation with the ReXGlue SDK. It runs at 60 fps by default and comes with a launcher that installs the game from your own disc dump, checks your files, and updates itself. Two-player co-op over System Link and an Archipelago randomizer are available as experimental features. It’s in beta.</description>
    </item>
    <item>
      <title>Killzone Shadow Fall</title>
      <link>https://recompendium.com/en/port/killzone-shadow-fall/</link>
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      <category>Port</category>
      <pubDate>Sat, 17 Oct 2026 18:12:49 GMT</pubDate>
      <description>Native layer · Fully playable · lesca-191204/killzone-shadowfall-pc. Native Windows port of Killzone Shadow Fall for PS4: the game’s code runs directly on the CPU, and the graphics are translated to Vulkan in real time. It’s a public beta, but the whole campaign is playable from start to finish. The launcher, in English and Spanish, checks your dump and lets you pick the render resolution from 720p to 4K and the frame rate limit (30, 60, or higher as an experimental option).</description>
    </item>
    <item>
      <title>The Order: 1886</title>
      <link>https://recompendium.com/en/port/the-order-1886/</link>
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      <category>Port</category>
      <pubDate>Sat, 17 Oct 2026 18:12:49 GMT</pubDate>
      <description>Native layer · Experimental · mateussmeneses/theorder1886-port. Windows port of The Order: 1886 for PS4, still in development. As with the Bloodborne and God of War III ports, the original executable runs directly on the PC’s CPU, with a runtime of its own replacing the PS4 system libraries, and the graphics are translated to Vulkan through shadPS4’s video core. For now it boots, starts a new game, and plays the prologue at the game’s own 30 fps; saving, AMD and Intel graphics cards, and other versions of the game haven’t been tested yet.</description>
    </item>
    <item>
      <title>Disgaea D2: A Brighter Darkness</title>
      <link>https://recompendium.com/en/recomp/disgaea-d2/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/disgaea-d2/</guid>
      <category>Recomp</category>
      <pubDate>Fri, 16 Oct 2026 16:08:20 GMT</pubDate>
      <description>PS3 · Experimental · LUUKASR1/disgaea-d2-recomp-windows. Windows adaptation of the Disgaea D2 static recompilation made with ps3recomp, with Direct3D 12 and a launcher that prepares the game from your copy. It has internal and output resolution options, windowed or borderless full-screen display, VSync, and FSR 1 upscaling; importing PS3 saves is experimental. It builds on Sean13128’s original Apple Silicon macOS project, which its author no longer maintains and says was built almost entirely by AI coding agents (Claude and Codex).</description>
    </item>
    <item>
      <title>Drakengard 3</title>
      <link>https://recompendium.com/en/recomp/drakengard-3/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/drakengard-3/</guid>
      <category>Recomp</category>
      <pubDate>Fri, 16 Oct 2026 16:08:20 GMT</pubDate>
      <description>PS3 · Playable · soyjxck/dod3-recomp. Drakengard 3 Recompiled: a static recompilation of the US PS3 release for Windows and macOS, using ps3recomp. It’s playable on Windows with Direct3D 12 (60 fps at 4K on a high-end machine, 120 at lower resolutions) and on Apple Silicon Macs with Metal; the Windows Vulkan mode is experimental. It adds any internal resolution, including supersampling, windowed or full-screen display, and a frame cap of your choice. All 20 DLC packs are supported, including the Japanese voice pack. It’s in alpha and has been tested on few machines.</description>
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    <item>
      <title>Hyrule Warriors: Definitive Edition</title>
      <link>https://recompendium.com/en/recomp/hyrule-warriors-definitive-edition/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/hyrule-warriors-definitive-edition/</guid>
      <category>Recomp</category>
      <pubDate>Fri, 16 Oct 2026 16:08:20 GMT</pubDate>
      <description>Switch · Experimental · sonsegajp/HWDER. HWDER: a static recompilation of Hyrule Warriors: Definitive Edition for Switch into a native Windows executable. The game’s ARM64 code is translated to C ahead of time and compiled; the runtime reads the code and assets straight out of your own dump at startup, without extracting anything to disk. For now it ships test builds, such as 0.1.2, which smooths out 60 fps and fixes issues on AMD graphics cards.</description>
    </item>
    <item>
      <title>The Legend of Zelda: Link's Awakening</title>
      <link>https://recompendium.com/en/recomp/links-awakening-switch/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/links-awakening-switch/</guid>
      <category>Recomp</category>
      <pubDate>Fri, 16 Oct 2026 16:08:20 GMT</pubDate>
      <description>Switch · Playable · peiikai/LASRecomp. LAS Recomp: a static recompilation of the Switch version of Link’s Awakening for Windows, Linux, and Apple Silicon macOS (Vulkan on Windows and Linux, Metal and MetalFX on Mac). The recompilation runs on your PC on first launch, from your own game files. It has an unlocked aspect ratio (21:9, for example), keyboard and controller with everything remappable, an in-game menu, and randomizer seeds you can switch without restarting. It’s in beta. Its author notes that nearly all of the code, tooling, and documentation was written by an AI (Claude, through Claude Code).</description>
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    <item>
      <title>Mortal Kombat 4</title>
      <link>https://recompendium.com/en/recomp/mortal-kombat-4/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/mortal-kombat-4/</guid>
      <category>Recomp</category>
      <pubDate>Fri, 16 Oct 2026 16:08:20 GMT</pubDate>
      <description>PS1 · Experimental · alexbeavs-ps1-ports/mortal-kombat-4-recomp. Static recompilation of the US PS1 release with psxrecomp and the recomp-ui launcher, with packages for Windows, Linux, and macOS. The launcher handles the disc image, the BIOS, saves, and building the game on your PC. Its README doesn’t say how far the game can be played.</description>
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    <item>
      <title>Mortal Kombat Trilogy</title>
      <link>https://recompendium.com/en/recomp/mortal-kombat-trilogy/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/mortal-kombat-trilogy/</guid>
      <category>Recomp</category>
      <pubDate>Fri, 16 Oct 2026 16:08:20 GMT</pubDate>
      <description>PS1 · Experimental · alexbeavs-ps1-ports/mortal-kombat-trilogy-recomp. Static recompilation of the US PS1 release with psxrecomp and the shared recomp-ui launcher, published as a release candidate for Windows, Linux, and macOS. The setup wizard takes your disc and BIOS, generates the code, and builds the game on your PC; on Windows it can download the build tools. Its README doesn’t say how far the game can be played.</description>
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    <item>
      <title>Mortal Kombat vs. DC Universe</title>
      <link>https://recompendium.com/en/recomp/mortal-kombat-vs-dc-universe/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/mortal-kombat-vs-dc-universe/</guid>
      <category>Recomp</category>
      <pubDate>Fri, 16 Oct 2026 16:08:20 GMT</pubDate>
      <description>Xbox 360 · Playable · KawaiiBunga/MKVDCU-Recomp. Unofficial PC port of the Xbox 360 version, made by static recompilation with ReXGlue. The launcher asks for your game folder, downloads the build tools once, and generates the executable on your PC. Tested on a single machine: it boots, plays full Arcade matches with controller and sound, and holds 60 fps on a GTX 1650 SUPER; the other modes still need testing. It comes with a settings menu, a performance overlay, and a mod loader.</description>
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    <item>
      <title>The Simpsons Arcade Game</title>
      <link>https://recompendium.com/en/recomp/simpsons-arcade-game-ps3/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/simpsons-arcade-game-ps3/</guid>
      <category>Recomp</category>
      <pubDate>Fri, 16 Oct 2026 16:08:20 GMT</pubDate>
      <description>PS3 · Playable · sp00nznet/simpsonsarcade-ps3. Static recompilation of the PS3 (PSN) version of The Simpsons Arcade Game into a native PC executable with ps3recomp, with no emulator. It’s playable: the intro, menus, saves, and the game itself, with keyboard or controller, and also online through psnr, the same author’s stand-in for PSN matchmaking. It runs at 60 fps in menus and 35 to 57 during gameplay. There are no prebuilt executables: you build it from source. It has a sibling project for the Xbox 360 version.</description>
    </item>
    <item>
      <title>The Simpsons Arcade Game</title>
      <link>https://recompendium.com/en/recomp/simpsons-arcade-game/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/simpsons-arcade-game/</guid>
      <category>Recomp</category>
      <pubDate>Fri, 16 Oct 2026 16:08:20 GMT</pubDate>
      <description>Xbox 360 · Playable · sp00nznet/simpsonsarcade. Static recompilation of the Xbox 360 (XBLA) version of The Simpsons Arcade Game into a native PC executable, using XenonRecomp and the ReXGlue SDK. It plays at full speed: menus, graphics (Xenos to Direct3D 12 or Vulkan), XMA2 audio, and keyboard and controller input. There are no prebuilt executables: the game code is generated on your PC from your copy and then compiled. It has a sibling project for the PS3 version.</description>
    </item>
    <item>
      <title>ScarletNX</title>
      <link>https://recompendium.com/en/tool/scarletnx/</link>
      <guid isPermaLink="true">https://recompendium.com/en/tool/scarletnx/</guid>
      <category>Tool</category>
      <pubDate>Fri, 16 Oct 2026 16:08:20 GMT</pubDate>
      <description>Recompiler · Experimental · scarletnx/ScarletNX. Static ARM64-to-x86 recompiler with a Nintendo Switch translation layer, for Linux, Windows, and FreeBSD. You give it your own dump (XCI or NSP; encrypted ones with your console’s keys) and it extracts the game, recompiles its code, and runs it, with its own menu for picking games. The recompiler also works as a standalone library, and there’s an experimental mode for 3DS games. It’s a fork of MZLab’s SwitchRecomp and publishes nightly builds.</description>
    </item>
    <item>
      <title>Dead Rising 2: Case West</title>
      <link>https://recompendium.com/en/recomp/dead-rising-2-case-west/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/dead-rising-2-case-west/</guid>
      <category>Recomp</category>
      <pubDate>Fri, 16 Oct 2026 13:14:13 GMT</pubDate>
      <description>Xbox 360 · Fully playable · wivi514/Dead_Rising_2_Case_West_Xenon_Recomp. Native port of the Xbox 360 (XBLA) exclusive epilogue to Dead Rising 2 for Windows, Linux, Steam Deck, and Apple Silicon Macs. The game’s code was translated ahead of time with XenonRecomp and XenosRecomp, and runs on a purpose-built engine with a Vulkan renderer, real XMA audio, and native keyboard and mouse support. Its author calls it finished with version 1.1.2: the campaign is playable from start to finish, and two-player online co-op works through the XenonLive launcher. Active development has stopped, but the author invites others to carry it on with forks and pull requests.</description>
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    <item>
      <title>Resident Evil 3: Nemesis</title>
      <link>https://recompendium.com/en/recomp/resident-evil-3/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/resident-evil-3/</guid>
      <category>Recomp</category>
      <pubDate>Fri, 16 Oct 2026 13:14:13 GMT</pubDate>
      <description>PS1 · Playable · BrazilianHobbyist/Project-RE-Visited-RE3. Project RE-Visited: a static recompilation of Resident Evil 3: Nemesis for Windows. The original executable’s MIPS instructions are translated to C and run as native code, with a setup wizard that extracts that executable from your own disc on first run. It adds analog controls with auto-run, interpolation up to 240 fps, stretched 16:9 or original 4:3 display, geometry and texture correction (PGXP), internal resolution up to 4K, and anti-aliasing. It bundles OpenBIOS, so no PlayStation BIOS is needed.</description>
    </item>
    <item>
      <title>Tekken 6</title>
      <link>https://recompendium.com/en/recomp/tekken-6/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/tekken-6/</guid>
      <category>Recomp</category>
      <pubDate>Fri, 16 Oct 2026 13:14:13 GMT</pubDate>
      <description>Xbox 360 · Experimental · Ekspym/Tekken6-native-online. Tekken 6 Native Online: Tekken 6 for Xbox 360 recompiled for Windows, with no emulator, rollback netcode (on the GGPO principle), and an online lobby in the launcher. The launcher checks your disc image, copies the game data, translates the game’s code from your copy, and compiles it on your PC in a few minutes. It’s built for online matches: the game starts straight into the fight, and the first player to win three rounds takes the match. Its author calls it a test release. The source code isn’t published: the repository only holds the README and the downloads.</description>
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    <item>
      <title>Shadow of the Colossus</title>
      <link>https://recompendium.com/en/port/shadow-of-the-colossus/</link>
      <guid isPermaLink="true">https://recompendium.com/en/port/shadow-of-the-colossus/</guid>
      <category>Port</category>
      <pubDate>Fri, 16 Oct 2026 13:14:13 GMT</pubDate>
      <description>Native layer · Playable · AjncSystem/ShadowOfTheColossus-PC. Native Windows port of Shadow of the Colossus for PS4, Bluepoint’s 2018 remake: the game’s own x86-64 code runs directly on the PC’s CPU, and the PS4 GPU is translated to Vulkan. It isn’t a full emulator but a loader with the system functions the game needs, in the style of the Bloodborne Windows port. It comes with a launcher with a game library and display and control options; keyboard and controller at the same time, with mouse camera; a 60 fps mode, 16x anisotropic filtering, a PS4 Pro mode, and output up to 4K. Its author ships fixes almost daily, and there are still known issues, for example on AMD graphics cards.</description>
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    <item>
      <title>Uncharted: The Nathan Drake Collection</title>
      <link>https://recompendium.com/en/port/uncharted-the-nathan-drake-collection/</link>
      <guid isPermaLink="true">https://recompendium.com/en/port/uncharted-the-nathan-drake-collection/</guid>
      <category>Port</category>
      <pubDate>Fri, 16 Oct 2026 13:14:13 GMT</pubDate>
      <description>Native layer · Playable · Supermedo/uncharted_pc. Uncharted 1, 2, and 3 from the PS4 collection running natively on Windows 10 and 11. It’s the same idea as the author’s Bloodborne port: the original game code runs directly on the PC and the graphics are translated to Vulkan. All three games launch from one launcher, at 60 fps like on PS4 or at 120 (higher is experimental), with TAA, FSR 3.1, FSR 4, or DLSS anti-aliasing, frame generation, and keyboard, mouse, and controller together, all remappable. Known problems remain, mostly in Uncharted 3.</description>
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    <item>
      <title>BattleTanx: Global Assault</title>
      <link>https://recompendium.com/en/recomp/battletanx-global-assault-pc-port/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/battletanx-global-assault-pc-port/</guid>
      <category>Recomp</category>
      <pubDate>Fri, 16 Oct 2026 13:10:24 GMT</pubDate>
      <description>N64 · Playable · TheGh0stShip/BattleTanx-Global-Assault-PC-Port. Native Windows and Linux port by recompilation with N64Recomp, built on its matching decompilation and using N64ModernRuntime, RT64, and SDL2. The original menus and the campaign are playable, with graphics, sound, keyboard, and controller support, in any aspect ratio from 4:3 to 32:9; multiplayer and broader validation are still in development.</description>
    </item>
    <item>
      <title>BattleTanx: Global Assault</title>
      <link>https://recompendium.com/en/decomp/battletanx-global-assault/</link>
      <guid isPermaLink="true">https://recompendium.com/en/decomp/battletanx-global-assault/</guid>
      <category>Decomp</category>
      <pubDate>Fri, 16 Oct 2026 13:10:24 GMT</pubDate>
      <description>N64 · TheGh0stShip/BattleTanx-Global-Assault. Complete matching decompilation of BattleTanx: Global Assault for Nintendo 64, USA revision 0 (NBQE): all 1,879 functions match the retail ROM byte for byte. It’s the base of the PC port, also in this catalog, and of VitaTanxGA, a PS Vita port. It includes neither the ROM nor any extracted game assets. The repository is archived: work on the ports continues in their own repositories.</description>
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    <item>
      <title>BattleTanx</title>
      <link>https://recompendium.com/en/decomp/battletanx/</link>
      <guid isPermaLink="true">https://recompendium.com/en/decomp/battletanx/</guid>
      <category>Decomp</category>
      <pubDate>Fri, 16 Oct 2026 13:10:24 GMT</pubDate>
      <description>N64 · TheGh0stShip/BattleTanx. Complete matching decompilation of BattleTanx for Nintendo 64, USA revision 0 (NBXE): all 1,738 functions, the code, and the data match the retail ROM byte for byte, and the whole asset region is accounted for. It includes neither the ROM nor any extracted game assets. The repository is archived because the work is done.</description>
    </item>
    <item>
      <title>Crash Team Racing: High Octane</title>
      <link>https://recompendium.com/en/port/crash-team-racing-high-octane/</link>
      <guid isPermaLink="true">https://recompendium.com/en/port/crash-team-racing-high-octane/</guid>
      <category>Port</category>
      <pubDate>Wed, 14 Oct 2026 17:53:06 GMT</pubDate>
      <description>Port (decomp) · Playable · Rinnegatamante/Crash-Team-Racing-High-Octane. High Octane: an advanced Crash Team Racing port for Windows, PS Vita, and the web browser, built on ctr-native, the port of the game’s decompilation. It adds options of its own: mirror mode, reverse tracks in Time Trial and Relic Race, boss fights on any track, Super and Ultra Hard difficulties in Arcade mode, split screen for up to four players, and community mods such as playable Nitrous Oxide. On PS Vita it supports ad hoc local play between two consoles. Turbocharged, also in this catalog, is its PC-focused fork.</description>
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    <item>
      <title>Crash Team Racing</title>
      <link>https://recompendium.com/en/decomp/crash-team-racing/</link>
      <guid isPermaLink="true">https://recompendium.com/en/decomp/crash-team-racing/</guid>
      <category>Decomp</category>
      <pubDate>Wed, 14 Oct 2026 17:53:06 GMT</pubDate>
      <description>PS1 · CTR-tools/CTR-ModSDK. CTR-ModSDK: the toolkit for writing Crash Team Racing mods in C for the PS1 game, which also houses the effort to decompile the whole game and rebuild its source code. ctr-native, the same team’s native port, was built on that decompilation, and High Octane and Turbocharged, also in this catalog, come from it. The toolkit’s mods are built with psx-modding-toolchain and run on the original PS1 game; several of them, such as playable Nitrous Oxide, were later folded into those PC ports.</description>
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    <item>
      <title>Banjo-Tooie</title>
      <link>https://recompendium.com/en/recomp/banjo-tooie/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/banjo-tooie/</guid>
      <category>Recomp</category>
      <pubDate>Wed, 14 Oct 2026 17:42:43 GMT</pubDate>
      <description>N64 · Playable · some-scurvy-dog/banjo-tooie-scurvy-dog-port. Scurvy Dog Port: an independent static recompilation of Banjo-Tooie for Windows, built with N64Recomp and N64ModernRuntime and rendered with RT64. It isn’t affiliated with the Banjo: Recompiled team. It’s in alpha: a launcher validates your ROM, but a full playthrough hasn’t been verified yet, and visual glitches and scene-transition pauses remain. There are no Linux or macOS builds yet.</description>
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    <item>
      <title>Dead or Alive</title>
      <link>https://recompendium.com/en/recomp/dead-or-alive/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/dead-or-alive/</guid>
      <category>Recomp</category>
      <pubDate>Wed, 14 Oct 2026 17:42:43 GMT</pubDate>
      <description>PS1 · Experimental · 3dge7161/Jiggle-or-Physics. Jiggle or Physics: a static recompilation for Windows of the US PS1 release of Dead or Alive. The game’s MIPS executable is translated to C and compiled against the PSXRecomp runtime, which handles graphics, sound, disc access, and controllers. It adds 16:9 presentation, configurable controls, portable memory-card saves, and optional PS1 runtime enhancements. It bundles OpenBIOS, a free BIOS, but the game data comes from your own disc. It’s experimental.</description>
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    <item>
      <title>MediEvil</title>
      <link>https://recompendium.com/en/recomp/medievil/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/medievil/</guid>
      <category>Recomp</category>
      <pubDate>Wed, 14 Oct 2026 17:42:43 GMT</pubDate>
      <description>PS1 · Playable · BlackLabelHQ/MediEvilRecomp. MediEvilRecomp: a static recompilation of the US PS1 release of MediEvil, made with RecompOne by BlackLabelHQ, the same team behind the Symphony of the Night recomp. It also drew on the game’s decompilation to name functions and write patches. There are Windows, macOS, and Linux builds, which need the .NET 10 runtime. It’s an open beta, and its authors warn of possible game-breaking bugs, so save often.</description>
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    <item>
      <title>Mercenaries: Playground of Destruction</title>
      <link>https://recompendium.com/en/recomp/mercenaries/</link>
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      <category>Recomp</category>
      <pubDate>Wed, 14 Oct 2026 17:42:43 GMT</pubDate>
      <description>Xbox · Playable · KraftMacAndChee/Mercenaries-Recompiled. Mercenaries Recompiled: a native Windows port built with xboxrecomp, which translates the original Xbox executable to C and adds compatibility layers for graphics, audio, input, memory, and system services. It supports keyboard and mouse or a controller with configurable controls, resolution and aspect-ratio options, a frame cap from 30 to 120 fps or uncapped, and a choice of whether to keep the original game’s bugs. The launcher extracts and verifies your ISO on first launch. There’s only a 64-bit Windows build.</description>
    </item>
    <item>
      <title>Sonic 3 &amp; Knuckles</title>
      <link>https://recompendium.com/en/recomp/sonic-3-and-knuckles/</link>
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      <category>Recomp</category>
      <pubDate>Wed, 14 Oct 2026 17:42:43 GMT</pubDate>
      <description>Mega Drive / Genesis · Experimental · mstan/Sonic3AndKnucklesRecomp. Static recompilation of Sonic 3, Sonic &amp; Knuckles, and the two cartridges combined, using segagenesisrecomp. Each one ships as a separate executable for Windows and Linux. It’s at an early stage: in Sonic 3, the first zone (Angel Island) is already playable and saves work. Widescreen and Knuckles are opt-in options.</description>
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    <item>
      <title>Sonic the Hedgehog 2</title>
      <link>https://recompendium.com/en/recomp/sonic-the-hedgehog-2/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/sonic-the-hedgehog-2/</guid>
      <category>Recomp</category>
      <pubDate>Wed, 14 Oct 2026 17:42:43 GMT</pubDate>
      <description>Mega Drive / Genesis · Playable · mstan/SonicTheHedgehog2Recomp. Static recompilation of Sonic the Hedgehog 2 for the Mega Drive with segagenesisrecomp, its author’s own recompiler. It goes well beyond the original: rollback online play for up to four players plus spectators, local party play, Super forms for every character, and adaptive widescreen. Amy and Knuckles are playable if you also supply the ROMs they come from. There’s only a Windows build.</description>
    </item>
    <item>
      <title>Sonic the Hedgehog</title>
      <link>https://recompendium.com/en/recomp/sonic-the-hedgehog/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/sonic-the-hedgehog/</guid>
      <category>Recomp</category>
      <pubDate>Wed, 14 Oct 2026 17:42:43 GMT</pubDate>
      <description>Mega Drive / Genesis · Experimental · mstan/SonicTheHedgehogRecomp. Static recompilation of Sonic the Hedgehog for the Mega Drive with segagenesisrecomp: the ROM’s 68000 code is translated to C and runs on a console runtime written from scratch. Green Hill Zone can be completed in full, all three acts and the boss; later zones only partly work. It has a launcher that verifies your ROM, rebindable two-player controls, and an experimental widescreen mode. There’s a Windows build, plus experimental Linux and macOS ones.</description>
    </item>
    <item>
      <title>TimeSplitters 2</title>
      <link>https://recompendium.com/en/recomp/timesplitters-2/</link>
      <guid isPermaLink="true">https://recompendium.com/en/recomp/timesplitters-2/</guid>
      <category>Recomp</category>
      <pubDate>Wed, 14 Oct 2026 17:42:43 GMT</pubDate>
      <description>Xbox · Experimental · phobos665/split2-recomp. split2-recomp: a static recompilation of the Xbox version of TimeSplitters 2 for Windows, using xboxrecomp. There are no prebuilt executables: the game’s code is translated to C on your own PC from your copy, then compiled. The front end and a story mode level have been played, at 60 fps, with higher internal resolution, a frame counter, and rebindable controls; the other modes haven’t been tested yet.</description>
    </item>
    <item>
      <title>segagenesisrecomp</title>
      <link>https://recompendium.com/en/tool/segagenesisrecomp/</link>
      <guid isPermaLink="true">https://recompendium.com/en/tool/segagenesisrecomp/</guid>
      <category>Tool</category>
      <pubDate>Wed, 14 Oct 2026 17:42:43 GMT</pubDate>
      <description>Recompiler · Experimental · mstan/segagenesisrecomp. Static recompiler for the Mega Drive: it translates the ROM’s 68000 code to native C and runs it on a console runtime written from scratch, with its own video processor, the YM2612 and SN76489 sound chips, and the Z80. Each game lives in its own repository, which provides the configuration and the launcher; the Sonic 1, Sonic 2, and Sonic 3 &amp; Knuckles recomps in this catalog come from it. It runs on Windows, macOS, and Linux.</description>
    </item>
    <item>
      <title>Crash Team Racing: Turbocharged</title>
      <link>https://recompendium.com/en/port/crash-team-racing-turbocharged/</link>
      <guid isPermaLink="true">https://recompendium.com/en/port/crash-team-racing-turbocharged/</guid>
      <category>Port</category>
      <pubDate>Wed, 14 Oct 2026 17:42:43 GMT</pubDate>
      <description>Port (decomp) · Playable · CameronRedmore/Crash-Team-Racing-Turbocharged. PC port of Crash Team Racing built on the community decompilation: it’s a fork of Rinnegatamante’s High Octane, which in turn comes from ctr-native. It focuses on Windows and Linux, with a native 3D renderer with sub-pixel precision (no more wobbling polygons), up to 240 fps, any aspect ratio from 4:3 to 32:9 with an adapted HUD, anti-aliasing, and maximum detail on every track. It keeps the original logic, tracks, and handling, and can switch back to the PS1 look. Downloads are on its website.</description>
    </item>
    <item>
      <title>Forza Horizon 2</title>
      <link>https://recompendium.com/en/port/forza-horizon-2/</link>
      <guid isPermaLink="true">https://recompendium.com/en/port/forza-horizon-2/</guid>
      <category>Port</category>
      <pubDate>Wed, 14 Oct 2026 17:42:43 GMT</pubDate>
      <description>Native layer · Playable. Azimuth: a wrapper that runs the Xbox One version of Forza Horizon 2 on Windows 10 and 11, and on Linux through Proton. It translates the console’s WinRT calls to Win32, and DirectX 11.X to desktop DirectX 12. It’s the first Xbox One entry in this catalog. It supports game version 1.0.0.64 and the Storm Island expansion, plus the Fast &amp; Furious one as experimental. Its author publishes it as version 0.9 on itch.io, pay what you want and without source code, and warns that rough edges are to be expected.</description>
    </item>
    <item>
      <title>Ratchet &amp; Clank</title>
      <link>https://recompendium.com/en/port/ratchet-and-clank/</link>
      <guid isPermaLink="true">https://recompendium.com/en/port/ratchet-and-clank/</guid>
      <category>Port</category>
      <pubDate>Wed, 14 Oct 2026 17:42:43 GMT</pubDate>
      <description>Fan remake · Experimental · re-rac/rerac. ReRAC: a rewrite of Ratchet &amp; Clank (2002) as a native PC game, in Rust on the Bevy engine. The game’s systems are ported and run natively, with no emulator in between, aiming to look, sound, and play like the original. It’s at an early stage: every level loads and renders, but it isn’t playable from start to finish yet. There are alpha builds for Windows, Linux, and macOS, and a separate launcher that sets the game up from your disc.</description>
    </item>
    <item>
      <title>Super Mario 64 (sm64coopdx)</title>
      <link>https://recompendium.com/en/port/sm64coopdx/</link>
      <guid isPermaLink="true">https://recompendium.com/en/port/sm64coopdx/</guid>
      <category>Port</category>
      <pubDate>Wed, 14 Oct 2026 17:42:43 GMT</pubDate>
      <description>Port (decomp) · Fully playable · coop-deluxe/sm64coopdx. Online play for the Super Mario 64 PC port: it syncs every enemy and every level for up to 16 players, who share the same world at the same time. It’s the official continuation of djoslin0’s sm64ex-coop, maintained by the Coop Deluxe Team, with a Lua modding API behind community mods such as Day Night Cycle DX. There are Windows, macOS, Linux, and SteamOS builds, with an automatic updater.</description>
    </item>
    <item>
      <title>Star Fox Adventures</title>
      <link>https://recompendium.com/en/port/star-fox-adventures/</link>
      <guid isPermaLink="true">https://recompendium.com/en/port/star-fox-adventures/</guid>
      <category>Port</category>
      <pubDate>Wed, 14 Oct 2026 17:42:43 GMT</pubDate>
      <description>Port (decomp) · Fully playable · JackPriceBurns/foxhollow. Foxhollow: a native port of Star Fox Adventures built on its decompilation and the Aurora library. It tries to stay true to the original, bugs included. Its author calls it fully playable on Windows, macOS, and Linux; there are no plans to release it for iOS or Android. You play it through an official launcher that keeps it up to date, manages your saves, and offers a mod library.</description>
    </item>
    <item>
      <title>OutRun2006Tweaks</title>
      <link>https://recompendium.com/en/mod/outrun-2006-tweaks/</link>
      <guid isPermaLink="true">https://recompendium.com/en/mod/outrun-2006-tweaks/</guid>
      <category>Mod</category>
      <pubDate>Wed, 14 Oct 2026 17:42:43 GMT</pubDate>
      <description>Mod · Usable · emoose/OutRun2006Tweaks. A wrapper DLL that adds fixes and tweaks to the PC version of OutRun 2006: Coast 2 Coast and points it to new multiplayer servers. It locks the game logic to 60 Hz and interpolates at higher frame rates instead of speeding the game up, brings back effects from the console and arcade versions such as bloom and the car base shadow, scales the UI to any aspect ratio without stretching, lets you replace textures with higher-resolution ones, and fixes crashes and save corruption. Note that the published releases are old; up-to-date builds come from GitHub Actions.</description>
    </item>
    <item>
      <title>God of War III Remastered</title>
      <link>https://recompendium.com/en/port/god-of-war-iii-remastered/</link>
      <guid isPermaLink="true">https://recompendium.com/en/port/god-of-war-iii-remastered/</guid>
      <category>Port</category>
      <pubDate>Wed, 14 Oct 2026 15:50:03 GMT</pubDate>
      <description>Native layer · Fully playable · FelipePrado0/gow3_pc. Windows port of God of War III Remastered for PS4, from the same family as the Bloodborne one: it’s a fork of Supermedo’s Windows version. The game’s original x86-64 code runs directly on the CPU, with a runtime written for this game replacing the PS4 system libraries, and the graphics go to Vulkan through shadPS4’s video core with cuesta4’s fixes for this game. The author calls it playable from start to finish at native 1080p, with patches that run the engine at 120 or 240 fps, its own launcher, an in-game menu with cheats, and a shader cache that loads in the background. At other resolutions some textures look broken, and the Linux build (AppImage) is experimental.</description>
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