Call of Duty 2: Big Red One
Game: Call of Duty 2: Big Red One → (Xbox, 2005)
Work-in-progress decompilation of the Xbox version, by the same author as the native loader, also in this catalog. Each function is rewritten in C++ and compared byte for byte with the original inside the running game before it replaces it; the goal is a native Linux and Windows port that only needs the game’s files. As of October 19, 288 of 14,540 functions had been rewritten, starting with the renderer, and 1,633 named, many matched to the code of Quake III Arena, which the engine descends from. The nearly 5,000 functions of the mission scripts will be converted by an automatic translator. There’s nothing to play yet. It states that the names, the decompiled code, and the tools were produced by Claude, reviewed and tested by its author.
- Console
- Xbox
- Architecture
- x86
- Author
- SmokeDoggy044
- Stars
- 8
- Last activity
- 2026-10-31 · today
- License
- GPL-2.0
- Language
- C++
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