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Doom / Doom II (Crispy Doom)
Games: Doom → (DOS, 1993) · Doom II: Hell on Earth → (DOS, 1994)
Crispy Doom: a “friendly fork” of Chocolate Doom, the faithful port built on the Doom source code id Software released in 1997. It doubles the internal resolution to 640×400 (320×200 is still available), removes the engine’s static limits, and adds optional visual, tactical, and physical enhancements while staying compatible with the original’s config files, savegames, netplay, and demos. It has widescreen rendering up to 24:9, uncapped frame rates with interpolation and optional VSync, and supports the “Doom Classic” WADs from Doom 3: BFG Edition, with the No Rest for the Living episode, and every version of SIGIL. The optional features, mostly off by default, are enabled in the “Crispness” menu: jumping, mouselook, a crosshair, a minimal HUD, translucency, randomly mirrored corpses, and secret notifications, among others. It also loads full DEHACKED and BEX and animation-smoothing mods, and plays limit-removing maps, but not Boom or ZDoom ones. Crispy Heretic, Crispy Hexen, and Crispy Strife are released from the same code. There’s a Windows build and packages for macOS (MacPorts and Homebrew) and Linux (Debian and Ubuntu). Version 7.2.0 (October 12) extended the extended BSP format to all games and fixed demo and savegame bugs.
You needThe IWAD file from your own copy of Doom, Doom II, or Final Doom, or the Doom 3: BFG Edition WADs; the free shareware DOOM1.WAD works too, as does Freedoom. For Crispy Heretic, Crispy Hexen, and Crispy Strife, each game’s IWAD. Plus Windows, macOS, or Linux.
- How it gets to PC
- Port of the released source code
- Console
- MS-DOS
- Original studio
- id Software
- Year
- 1993
- Author
- fabiangreffrath
- Stars
- 965
- Last activity
- 2026-10-12 · 19 days ago
- Latest version
- crispy-doom-7.2 · 2026-10-12
- License
- GPL-2.0
- Language
- C
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