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Native layer Playable

Gravity Rush 2

Game: Gravity Rush 2 (PS4, 2017)

gr2_pc: a native port of Gravity Rush 2 (PS4, CUSA03694, update 01.11) for Windows and Linux. The game’s original code runs on the CPU without emulation, the PS4 system is reimplemented, and the GPU is translated to Vulkan. It runs at a steady 30 fps and native 1080p. It supports mouse (left button as R1, right as L1, middle as R2, plus a simulated touchpad), DualSense, DualShock 4, Xbox, and 8BitDo controllers with real or simulated gyro, and a bilingual launcher (Portuguese and English) where you pick the game language. It rewrites and emulates the PS4 CPU’s SSE4A instructions so it runs on Intel. The geometry shader outlines that left black strokes next to characters are off by default. It uses the same core as the author’s The Last Guardian port. The latest automatic build is from October 24, 2026. 73 of its last 100 commits list Claude as a co-author.

You needYour own copy of Gravity Rush 2 extracted from your PS4 (CUSA03694, update 01.11); no game files are included. Audio also needs the libSceNgs2.sprx file from your console’s firmware. Windows x64 or x86-64 Linux with a Vulkan-capable GPU (the author tests on Linux with an RTX 2060).

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
Japan Studio
Year
2017
Author
HayatoG
Stars
161
Last activity
2026-10-24 · 8 days ago
Latest version
v2026.10.24-a2e69a1 · 2026-10-24
Language
C++
View repository ↗
x86vulkanai-assisted