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Xbox 360 Experimental

Asura's Wrath

Game: Asura's Wrath (Xbox 360, 2012)

A static recompilation of the Xbox 360 version (title 43430817): the PowerPC code in default.xex is translated to C++23 on the ReXGlue SDK, with builds for Windows and Linux; the same repository also has an experimental Android build. The game is read from an “extracted” folder next to the executable, and command-line options pick Vulkan or Direct3D 12, the resolution, and the GPU. Its author warns that performance isn’t good yet: there’s stutter while textures and shaders compile, and NVIDIA cards need the slower FSI render path to avoid a red overlay on the picture. DLC doesn’t work yet. The latest desktop release is 0.3.1 (September 5), marked as a pre-release; the later ones are Android-only.

You needYour own Asura's Wrath ISO for Xbox 360, extracted with extract-xiso into the “extracted” folder next to the executable (or another one set with --game_data_root). Plus x86-64 Windows or Linux; building it takes CMake 3.25 or later, Clang, and Ninja.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
PauloUbirajara
Original studio
CyberConnect2
Year
2012
Stars
82
Last activity
2026-09-11 · 1 month ago
Language
C++
View repository ↗
powerpcAndroid build