Darkwatch (Clergyman0013)
Game: Darkwatch → (Xbox, 2005)
A native port of Darkwatch (original Xbox, 2005) for Windows by static recompilation: the executable is translated ahead of time into x86-64 code, and its graphics and sound calls are answered by modern APIs (Direct3D 8 on Direct3D 12, DirectSound on XAudio2); nothing is emulated. It turns back on the two-player split-screen co-op campaign, which the Xbox release left out although its code and menus remain on the disc, and adds display modes, render scale, MSAA, keyboard and mouse, and an in-game PC settings menu (F1). It is in beta and playable on Windows; testers have reached the first chapter’s boss fight, a full play-through has not been done yet, and co-op has only been tested through the start of the first chapter. Linux through Proton is untested. Version 0.5.5 (October 25) is the latest. 35 of its 48 commits list Claude as a co-author.
You needYour own copy of Darkwatch for the original Xbox, as an .iso image or as default.xbe with the game’s folders beside it, in the assets folder; the first start builds the code on your PC (it takes a while and happens only once). 64-bit Windows 10 or 11, a Direct3D 12 card, and about 3 GB free.
- How it gets to PC
- Static recompilation
- Console
- Xbox
- Architecture
- x86
- Author
- Clergyman0013
- Original studio
- High Moon Studios
- Year
- 2005
- Stars
- 28
- Last activity
- 2026-10-25 · 6 days ago
- License
- MIT
- Language
- C++
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