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Dr. Mario 64 (nautxx)

Game: Dr. Mario 64 → (N64, 2001)

A fork of theboy181’s Dr. Mario 64: Recompiled Plus, an N64Recomp recompilation with improved rendering, smoother motion, and quality-of-life enhancements. The original adds GPU-rendered pills, smooth 60+ FPS through interpolation, support for four controllers, CRT effects, an updated main menu, and custom red and blue capsule icons. This fork is 13 commits ahead and none behind, and adds macOS packaging, a fix for an input crash in the macOS release, bundled controller mappings, a controls configuration menu, and ROM checksum verification in the docs. Its only release, 1.0.0-macos.1 (August 31), is a .dmg of about 23 MB for Apple silicon.

You needYour own clean US copy of Dr. Mario 64, as the baserom_uncompressed.us.z64 produced by following the AngheloAlf/drmario64 decompilation setup (SHA-1 96ba0ce2f9e98e5790df120320cd3d1a3d7080d2). macOS with Apple silicon for the .dmg; building needs Git, C17 and C++20 compilers (Clang 15 or newer), CMake 3.20 or newer, SDL2, and the submodules.

How it gets to PC
Static recompilation
Console
Nintendo 64
Architecture
MIPS
Author
nautxx
Original studio
Nintendo / NST
Year
2001
View repository ↗
mips60fps+

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