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GBA Experimental

Dragon Ball Z: The Legacy of Goku II

Game: Dragon Ball Z: The Legacy of Goku II (GBA, 2003)

Static recompilation of Dragon Ball Z: The Legacy of Goku II for Windows with gbarecomp. The US release boots, goes through the attract sequence, and gets into gameplay, and its tests cover attract mode, gameplay, and a 6,000-frame automated traversal route in native code without falling back to the interpreter; even so, its author presents it as an experimental release that hasn’t been tested from start to finish. It has a launcher to pick the ROM and BIOS and set up video, audio, controls, and mods, sharp scaling or optional filtering, an in-game settings menu, and save states. It includes an optional adaptive widescreen mod that, as the window widens, expands the overworld and HUD up to 480×160 without stretching the image or moving the camera. Version 0.0.3 (October 18) updated the engine and launcher. 4 of its 12 commits list Claude as a co-author.

You needYour own US (revision 0) Dragon Ball Z: The Legacy of Goku II ROM (SHA-1 18e0715dec419f3501c301511530d2edcd590f8b) and a dump of your Game Boy Advance BIOS (SHA-1 300c20df6731a33952ded8c436f7f186d25d3492). Plus 64-bit Windows.

How it gets to PC
Static recompilation
Console
Game Boy Advance
Architecture
ARM7
Author
mstan
Original studio
Webfoot Technologies
Year
2003
Stars
17
Last activity
2026-10-19 · 11 days ago
Latest version
v0.0.3 · 2026-10-18
Language
C++
View repository ↗
arm7widescreenai-assisted