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GBA Experimental

Dragon Ball Z: The Legacy of Goku

Game: Dragon Ball Z: The Legacy of Goku (GBA, 2002)

Static recompilation of Dragon Ball Z: The Legacy of Goku for Windows with gbarecomp. The US release boots, goes through the attract sequence, and gets into gameplay, but its author presents it as an experimental release that hasn’t been tested from start to finish. It has a launcher to pick the ROM and BIOS and set up video, audio, controls, and mods, sharp scaling or optional filtering, an in-game settings menu, and save states. It includes an optional adaptive widescreen mod that, as the window widens, expands the overworld and HUD up to 480×160 without stretching the image or changing the game’s coordinates. Version 0.0.3 (October 18) updated the engine and launcher. 4 of its 11 commits list Claude as a co-author.

You needYour own US Dragon Ball Z: The Legacy of Goku ROM (SHA-1 a3c8c76742f11fc6a3f6e3fcca20992458cac0b5) and a dump of your Game Boy Advance BIOS (SHA-1 300c20df6731a33952ded8c436f7f186d25d3492). Plus 64-bit Windows.

How it gets to PC
Static recompilation
Console
Game Boy Advance
Architecture
ARM7
Author
mstan
Original studio
Webfoot Technologies
Year
2002
Stars
11
Last activity
2026-10-19 · 11 days ago
Latest version
v0.0.3 · 2026-10-18
Language
C++
View repository ↗
arm7widescreenai-assisted