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Xbox 360 Playable

Forza Motorsport 4 (Alexbeav)

Game: Forza Motorsport 4 → (Xbox 360, 2011)

An experimental static recompilation of the Xbox 360 version with ReXGlue, on the author’s own fork of the SDK pinned to a specific commit. It recompiles the main executable and the two modules the game loads (XMediaFacade and SpeechFacade). On the test machine it boots, loads a profile, completes races, and saves career progress, verified from Amateur and Clubman into the Sportsman tier; beyond that it hasn’t been validated. It installs the four content packages from Disc 2. It uses a conservative graphics profile (native resolution, Direct3D 12 with ROV, and full resolve readback) that stutters and runs at around 30 fps in heavy scenes; stable 60 fps isn’t reached, and raising the internal resolution corrupts textures. A fresh profile can save blank car thumbnails. Online services and the marketplace are outside the tested scope. alpha.2 (October 15) is the first ready-to-play Windows x64 build, though that binary hasn’t had a full race-and-save test yet; the first release only had the source to build on your own machine.

You needYour own European copy of Forza Motorsport 4 Game of the Year for Xbox 360 (title ID 4D530910, media ID 42C67824): the complete, extracted Disc 1, with the Media folder and default.xex, XMediaFacade_default.xex, and SpeechFacade_default.xex, which are checked by SHA-256; an ISO alone won’t do. Optionally, the four packages from your Disc 2. Plus 64-bit Windows 11, a CPU with AVX2, and a Direct3D 12 graphics card; other systems are untested.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
Alexbeav
Original studio
Turn 10 Studios
Year
2011
Stars
138
Last activity
2026-10-15 · 15 days ago
Latest version
v0.1.0-alpha.2 · 2026-10-15
License
GPL-3.0
Language
PowerShell
View repository ↗
powerpcracing

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