Infinite Undiscovery
Game: Infinite Undiscovery (Xbox 360, 2008)
A static recompilation of the Xbox 360 version into a native Windows x64 executable, on ReXGlue 0.10.0. A built-in wizard imports your discs (ISO or extracted folders), identifies the edition and disc from their contents, and rejects modified, mixed, or foreign dumps. It supports the US, European, Japanese, and Asian editions, plus a “USA-UNDUB” one with Japanese voices, each in its own profile with its own saves, shaders, and settings inside a portable folder. The in-game switch from disc 1 to disc 2 works, and the A Voucher and B Voucher DLC can be installed. F5 opens a menu with session info and recovery tools (save anywhere, step forward, undo the move). The wizard and menus are in English and Spanish, and the same author has a separate save editor, IU Save Bridge. 1.0.0-rc1 (October 7) is a release candidate: nobody has finished a full playthrough yet, and there’s a known softlock at Vesplume Tower (Orb of Patience). On October 20 the author froze development: they don’t consider it abandoned, but no fixes or new releases are planned.
You needYour own copy of Infinite Undiscovery for Xbox 360, US, European, Japanese, or Asian, as an ISO or extracted folders with each disc’s default.xex, ud1.bin, and ud2.bin. Disc 1 is required and disc 2 can be added later, though it’s needed to finish the game; the DLC is optional. Plus 64-bit Windows 10 or 11, a Direct3D 12 graphics card, and the x64 Visual C++ Redistributable 2015–2022, which isn’t bundled.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- doc-haz
- Original studio
- tri-Ace
- Year
- 2008
- Stars
- 48
- Last activity
- 2026-10-23 · 8 days ago
- License
- BSD-3-Clause
- Language
- C++
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