← Catalog
Xbox 360 Playable

Juiced 2: Hot Import Nights

Game: Juiced 2: Hot Import Nights (Xbox 360, 2007)

An unofficial native Windows port made by static recompilation with the ReXGlue SDK. The repository holds no game code or data, only the pieces that make the SDK work with this title: the fix list that lets the recompiler find every function, a small launcher, and three patches to the SDK (a vector-instruction code generation bug, where the smaller mip levels of some textures are located, and music playback). An early preview tested on a single PC: it boots, plays and saves; the author has played Career from the rookie league through league 7, with music and keyboard input. It has random graphics corruption, short flickers, lag with many cars, handling that can feel off when the frame rate is uneven, and a crash at the title screen on AMD Radeon integrated graphics; online features don’t work and split-screen, downloadable content and the end of Career are untested. v0.1.0 (preview) is from October 28. It states it was developed in a conversation with Claude; all 3 of its commits list it as a co-author.

You needYour own copy of Juiced 2: Hot Import Nights for Xbox 360 (title ID 545107D5), extracted so that default.xex and the other files sit in one folder. Plus 64-bit Windows 10 or 11 (only Windows 10 has been tested) with a Direct3D 12 graphics card, about 10 GB free for the build, internet access for the first setup, Visual Studio 2022 Community with the C++ and Clang workloads, and Git.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
anishchandra24
Original studio
Juice Games
Year
2007
View repository ↗
powerpcracingai-assisted