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SNES / Super Famicom Experimental

Mega Man X3

Game: Mega Man X3 (SNES / Super Famicom, 1995)

A static recompilation of Mega Man X3 (US version) with snesrecomp, built on the Mega Man X recomp’s host layer. Execution starts from the interpreter, and the code translated to C (about 6,000 variants) is layered on as an optimization; anything it doesn’t cover runs from the ROM. The Cx4 chip is emulated at the instruction level, with no firmware dump needed. It boots and reaches gameplay: the story scenes and gameplay have been checked, and a survey for 0.0.6 loaded all fifteen stages with movement and shooting, without certifying every boss or the ending. Broad gameplay testing and audio verification are still pending. It has optional 16:9 widescreen with an anchored HUD. 0.0.6 (October 18) is Windows-only; 0.0.3 also shipped for Linux. 20 of its 47 commits list Claude as a co-author.

You needYour own Mega Man X3 ROM (SNES, US version, CRC32 FA0FE671); dumps with a 512-byte copier header are fine too. 64-bit Windows.

How it gets to PC
Static recompilation
Console
Super Nintendo / Super Famicom
Architecture
65816
Author
mstan
Original studio
Capcom
Year
1995
Stars
15
Last activity
2026-10-30 · 1 day ago
Latest version
v0.1.0 · 2026-10-30
Language
C
View repository ↗
65816widescreenai-assisted