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Midnight Club 3: DUB Edition

Game: Midnight Club 3: DUB Edition → (Xbox, 2005)

A recompilation of the original Xbox version, translated instruction by instruction into C with xboxrecomp and compiled for Linux, macOS, Windows, and also the Nintendo Switch, with no emulation. Per the project, on Mac and Linux 30 fps holds with 5x upscaling (close to 4K) and the Windows version is experimental; on Switch it can be played through to 100% career progress, at 20-25 of the game’s maximum 30 fps. It supports the US (NTSC-U) and European (PAL) discs, with a guided installation page for the Switch. The published releases (0.2.0, from October 24) are only the Switch .nro files: on Mac, Linux, and Windows you build it from the source, with an installer for Windows, and the game’s code is translated on your machine. 79 of its last 100 commits list Claude as a co-author.

You needYour own disc copy of Midnight Club 3: DUB Edition for the original Xbox, US or European, extracted (default.xbe and the other files; a tool in the repository extracts the ISO). Plus macOS, Linux, or Windows, with the build tools that the Makefile or the Windows installer sets up.

How it gets to PC
Static recompilation
Console
Xbox
Architecture
x86
Author
laureladastra
Original studio
Rockstar San Diego
Year
2005
Stars
82
Last activity
2026-10-30 · 3 days ago
Latest version
v0.5.0 · 2026-10-30
License
MIT
Language
C
View repository ↗
x86racingai-assisted

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