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Wii Playable

New Super Mario Bros. Wii

Game: New Super Mario Bros. Wii → (Wii, 2009)

A native port of New Super Mario Bros. Wii for Windows, Linux, and Android, made by static recompilation with WiiCompiled: the game’s PowerPC code is translated to C++ ahead of time and compiled for your device, with no emulator, interpreter, or JIT. Graphics go through aurora, on Direct3D 12 or Vulkan. Despite the repository’s former name, it isn’t a decompilation; its author plans to decompile the game later. It adds LAN multiplayer for up to four players across PCs and phones, and online play through Tailscale: every device runs the game and only the inputs travel, in lockstep. It also offers 4:3, 16:9, or a mode that shows more of the level to the sides on ultrawide screens instead of stretching it, internal resolution above 480 lines, menus you can click or tap, rebindable keys, borderless or exclusive fullscreen, V-Sync, and the game in English, Spanish, or French. Version 0.2.2 (October 21) boots and plays, but not every level has been checked yet. Its author states that all the code was written by Claude Opus 5.5, by Anthropic, and that their own role was directing and testing it.

You needYour own US copy of New Super Mario Bros. Wii (SMNE01, revision 1), fully extracted with Dolphin; other regions and revisions are rejected, and in LAN play every player needs their own. Plus 64-bit Windows 10 or 11 with a Direct3D 12 or Vulkan graphics card, or x86-64 Linux with Vulkan and glibc 2.35 or later (Fedora 36, Ubuntu 22.04, Debian 12, or newer); CPUs without AVX2 automatically get a compatibility build. There’s also an Android build (arm64, Android 11 or later, with Vulkan).

How it gets to PC
Static recompilation
Console
Nintendo Wii
Architecture
PowerPC
Author
WitherBlitz
Original studio
Nintendo EAD
Year
2009
Stars
159
Last activity
2026-10-29 · 2 days ago
Latest version
v0.3.1 · 2026-10-29
License
GPL-3.0
Language
C++
View repository ↗
powerpcwidescreenmultiplayernetplayai-assistedAndroid build

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