Ratchet & Clank Future: A Crack in Time
Game: Ratchet & Clank Future: A Crack in Time (PS3, 2009)
RACiT: an unofficial native Windows port of the PS3 version (US disc), made by static recompilation with ps3recomp: the game’s code is converted to native C and C++. It has a Vulkan-based RSX renderer, a launcher that imports your .iso or PS3GAME folder, internal resolution and graphics settings, keyboard and mouse bindable in the launcher, support for most Windows-compatible controllers, and integration of the DualSense speaker and triggers. The README presents it as a work in progress and doesn’t say which parts of the game work; an Android (ARM64) port and a Linux debugging build exist but aren’t public yet. The latest version is 0.9 (beta, October 30), the second one published. The repository holds the port’s code, the launcher, and a patch for the ps3recomp runtime, and says no game data is included.
You needYour own decrypted dump of the US disc version (BCUS98124), with EBOOT.ELF and the USRDIR folder; the launcher imports the .iso or the PS3GAME folder. If your EBOOT comes out encrypted, the README recommends decrypting it with RPCS3. Plus 64-bit Windows.
- How it gets to PC
- Static recompilation
- Console
- PlayStation 3
- Architecture
- Cell/PPE
- Author
- HighDrexler
- Original studio
- Insomniac Games
- Year
- 2009
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.