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GameCube Playable

Scooby-Doo! Unmasked

Game: Scooby-Doo! Unmasked (GameCube, 2005)

Scooby-Doo: Re-Masked: a Windows port of the US GameCube release, made by statically recompiling the PowerPC code to C++ with WiiCompiled; the console’s graphics, audio, and system calls are reimplemented. It offers up to 4K, widescreen (16:9, fill, or cinematic 2.39:1) or the original 4:3, 120 or 180 fps by interpolation (the game itself still runs at 60), HDR, tear-free fullscreen, Xbox, PlayStation, Switch Pro, and GameCube-adapter controllers plus keyboard, with rebindable controls and on-screen prompts that match your controller. It saves to GameCube memory cards and supports mods that replace game files or textures. A launcher installs the game from your disc image. Version 1.0 came out on October 17. All 35 of its commits list Claude as a co-author.

You needYour own dump of Scooby-Doo! Unmasked for GameCube, US release (G5DE78), as an .iso, .gcm, or .ciso. Plus 64-bit Windows 10 or 11.

How it gets to PC
Static recompilation
Console
Nintendo GameCube
Architecture
PowerPC
Author
JosiahG
Original studio
Artificial Mind and Movement
Year
2005
Stars
18
Last activity
2026-10-18 · 12 days ago
Latest version
v1.0.1 · 2026-10-18
License
GPL-3.0
Language
C++
View repository ↗
powerpcwidescreen60fps+modsai-assisted