Scooby-Doo! Unmasked
Game: Scooby-Doo! Unmasked (GameCube, 2005)
Scooby-Doo: Re-Masked: a Windows port of the US GameCube release, made by statically recompiling the PowerPC code to C++ with WiiCompiled; the console’s graphics, audio, and system calls are reimplemented. It offers up to 4K, widescreen (16:9, fill, or cinematic 2.39:1) or the original 4:3, 120 or 180 fps by interpolation (the game itself still runs at 60), HDR, tear-free fullscreen, Xbox, PlayStation, Switch Pro, and GameCube-adapter controllers plus keyboard, with rebindable controls and on-screen prompts that match your controller. It saves to GameCube memory cards and supports mods that replace game files or textures. A launcher installs the game from your disc image. Version 1.0 came out on October 17. All 35 of its commits list Claude as a co-author.
You needYour own dump of Scooby-Doo! Unmasked for GameCube, US release (G5DE78), as an .iso, .gcm, or .ciso. Plus 64-bit Windows 10 or 11.
- How it gets to PC
- Static recompilation
- Console
- Nintendo GameCube
- Architecture
- PowerPC
- Author
- JosiahG
- Original studio
- Artificial Mind and Movement
- Year
- 2005
- Stars
- 18
- Last activity
- 2026-10-18 · 12 days ago
- Latest version
- v1.0.1 · 2026-10-18
- License
- GPL-3.0
- Language
- C++
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