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PS1 Experimental

Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2

Game: Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2 (PS1, 1999)

A static recompilation kit for the PlayStation sequel to Rival Schools, released only in Japan (SLPS-02120), built on psxrecomp and recomp-ui. The release zip contains no game data: no disc image, no executable, no BIOS, and no generated code. A wizard takes your disc and your BIOS, turns the executable into C code, and compiles the game on your PC, which takes several minutes the first time. Version 0.2.0 adds an optional English translation, built in a minute from your own image and listed in the launcher’s Mods tab, an Exit entry in the mode select, and an optional Vulkan renderer (OpenGL remains the default). Its README describes it as an early bring-up. Version 0.2.0 is from October 25.

You needYour own image of the Japanese disc (SLPS-02120), a .cue plus a single-data-track .bin (663,216,960 bytes, MD5 a7149a13c6992a20732d4ed2fd7e7611), and your own dump of the SCPH-1001 (USA) BIOS (SHA-256 71af94d1e47a68c11e8fdb9f8368040601514a42a5a399cda48c7d3bff1e99d3). 64-bit Windows and Python 3; CMake and Ninja from the system or the portable tools the wizard downloads.

How it gets to PC
Static recompilation
Console
PlayStation
Architecture
MIPS
Author
tolotratlt
Original studio
Capcom
Year
1999
View repository ↗
mipsfightingmodsvulkanstatic-recomp