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Mega-CD / Sega CD Experimental

Snatcher

Game: Snatcher (Mega-CD / Sega CD, 1992)

A native PC port (Mac, Windows, and Linux) of the US Sega CD version, in development. The README presents it as a reverse-engineering project aiming at a new, clean-room engine that runs the data from your own disc, plus a remaster that also supports the Japanese PC Engine CD version and a separate Unreal Engine 5 prototype. The engine emulates the Sega CD hardware (the BIOS is emulated) and can translate the game’s 68000 code to C++ from your disc; the releases ship only the interpreter build, because the translated build contains code generated from your disc and the author asks not to share it. It supports the Konami Justifier light gun with the mouse and records sessions with input replay. The only release, v0.1.0-rc1 (October 5), has 2 to 2.5 MB packages for macOS, Windows, and Linux. 69 of its 74 commits list Claude as a co-author.

You needYour own disc image of Snatcher for the Sega CD, US version, as a .cue plus its .bin files (a single .bin or the Redump one-.bin-per-track layout both work; CHD and ISO with MP3 are not supported). No Sega CD BIOS is needed. To build the translated game, CMake and SDL3 (Apple clang on macOS).

How it gets to PC
Static recompilation
Console
Sega Mega-CD / Sega CD
Architecture
68000 x2
Author
bgyss
Original studio
Konami
Year
1994
View repository ↗
68000reverse-engineeringai-assisted