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GBA Experimental

Super Mario Advance 2: Super Mario World

Game: Super Mario Advance 2: Super Mario World (GBA, 2001)

An experimental static recompilation of Super Mario Advance 2: Super Mario World for Windows, a byproduct of the development of gbarecomp. It runs the original Game Boy Advance game as a native desktop application, with a launcher, display, audio, and controls settings, and an optional Adaptive Widescreen mod, off by default, that renders extra content at the sides in supported scenes up to 9:5 and leaves menus and the HUD in the original area. Per the README, the game boots and runs through its opening and attract sequence; it is an experimental release and the widescreen work continues scene by scene. Version 0.0.4 is from October 18. 3 of its 16 commits list Claude as a co-author.

You needYour own copy of Super Mario Advance 2: Super Mario World for Game Boy Advance, from the USA or Australia, plus a retail GBA BIOS. Plus Windows.

How it gets to PC
Static recompilation
Console
Game Boy Advance
Architecture
ARM7
Author
mstan
Original studio
Nintendo
Year
2001
Stars
22
Last activity
2026-10-19 · 11 days ago
Language
PowerShell
View repository ↗
armplatformerwidescreenai-assisted