Super Mario RPG: Legend of the Seven Stars
Game: Super Mario RPG: Legend of the Seven Stars → (SNES / Super Famicom, 1996)
A static recompilation of Super Mario RPG: Legend of the Seven Stars built on the snesrecomp framework. The 65816 code is translated to C where analysis can prove it safe; the SA-1 coprocessor and the rest of the hardware (video, audio, DMA) are emulated. The README presents it as a preview: it boots, runs the attract loop, and holds up under an unattended soak test, but no complete start-to-finish playthrough has been done. Since 0.0.3 it has a built-in mods catalog, with widescreen as an option, and 0.0.4 added an experimental widescreen renderer. The latest release, 0.0.5 (September 22), is a packaging update and ships a Windows package; 0.0.4 also includes a Linux AppImage. 14 of its 26 commits list Claude as a co-author.
You needYour own Super Mario RPG: Legend of the Seven Stars ROM as smrpg.sfc, 4,194,304 bytes (SHA-256 740646f3535bfb365ca44e70d46ab433467b142bd84010393070bd0b141af853); with or without the 512-byte header. 64-bit Windows or Linux (AppImage).
- How it gets to PC
- Static recompilation
- Architecture
- 65816
- Author
- mstan
- Original studio
- Square
- Year
- 1996
- Stars
- 15
- Last activity
- 2026-09-22 · 1 month ago
- Latest version
- v0.0.5 · 2026-09-22
- Language
- C
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