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Game Boy Playable

Wario Land: Super Mario Land 3

Game: Wario Land: Super Mario Land 3 (Game Boy, 1994)

Bigodão: WL SM3: a native Windows, Linux, and Android port made by static recompilation with gb-recompiled, which its author presents as a study project. It starts from the original cartridge with korxo’s DX 1.2 color patch, applied in memory without touching your ROM. Since 1.0.0 the game is drawn by the port itself instead of the emulated PPU (a full comparison with the emulated mode found zero differences), with 1x to 4x internal resolution and 16:9 widescreen on by default, showing more of the level at the sides. It supports mods as .o2r files: high-resolution tile and sprite packs, with tools to capture scenes, paint them, and pack them, and .ogg music in place of the Game Boy soundtrack, while sound effects still come from the original audio. On Windows it’s a single executable with no DLLs. Version 1.1.1 (October 20) brought a more readable launcher, blurred edges in the parts that aren’t widescreen, and experimental 120 fps.

You needYour own Wario Land: Super Mario Land 3 ROM, World release (SHA-256 ac1682f17abcf590311a233289ee325214c2d71ab3a5aa175004002d85075e56), and korxo’s “Wario Land - Super Mario Land 3 DX (World)” 1.2 IPS patch (SHA-256 599d9f59090df3e1e77c1678e069290a2cd9ce59c71cf58d66c4dc3db8b7facd). Plus Windows, Linux, or arm64 Android.

How it gets to PC
Static recompilation
Console
Game Boy
Architecture
Sharp SM83
Author
GABRIELNNK
Original studio
Nintendo R&D1
Year
1994
Stars
28
Last activity
2026-11-01 · today
Latest version
1.7.0 · 2026-10-30
License
MIT
Language
C
View repository ↗
sm83widescreen60fps+modsAndroid build