WWE SmackDown vs. Raw 2008
Game: WWE SmackDown vs. Raw 2008 (Xbox 360, 2007)
A native Windows port of the Xbox 360 version, by static recompilation with the ReXGlue SDK and a native renderer adapted from re:Blue’s, which instead of emulating the console’s GPU watches the game’s Direct3D library and draws the same scenes with Direct3D 12 or Vulkan; on Linux and Steam Deck it runs through Proton. It’s by the same author as the SmackDown vs. Raw 2010 port and shares its performance work. It keeps the game’s own 60 fps mode in matches too, where the console dropped to 30, with 480p to 8K resolution, the edge blur and background blur off by default, though both can be turned back on, and no first-time stutters. The disc has the text in English, Spanish, German, and Italian, but the game only ever showed English: the port lets you pick any of them (commentary is English only). It works with Xbox, PlayStation, Switch Pro, and Steam Deck controllers; keyboard controls are untested. It updates from inside the game when you choose to, backing up your saves first. 1.0.9 (October 20) fixed created superstars’ photos and names, and 2.0 came out on October 21. The download includes, inside the executable, the game’s shaders already converted for PC.
You needA .iso image of your own WWE SmackDown vs. Raw 2008 disc for Xbox 360, US or European release (Title ID 5451080B, Media ID 5E35F037, about 7.8 GB). Plus 64-bit Windows 10 or 11 and a Direct3D 12 or Vulkan graphics card, or Linux or Steam Deck with Proton Experimental.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- nefariousjosiah
- Original studio
- Yuke’s
- Year
- 2007
- Stars
- 36
- Last activity
- 2026-10-24 · 7 days ago
- Latest version
- v2.2.1 · 2026-10-24
- License
- GPL-3.0
- Language
- C++
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