WWE SmackDown vs. Raw 2009
Game: WWE SmackDown vs. Raw 2009 (Xbox 360, 2008)
A native Windows port of the Xbox 360 version, built with ReXGlue, which translates the game’s executable to C++ and reads its data straight from your disc image. Instead of emulating the console’s GPU, a renderer adapted from re:Blue’s (Blue Dragon) draws the same scenes through Direct3D 12 or Vulkan, with the shaders converted ahead of time. Everything runs at 60 fps, matches and Road to WrestleMania cutscenes included, using the game’s own 60 fps mode, which the console dropped to 30 for matches; resolution goes from 480p to 8K. Matches load in about 20 seconds instead of nearly a minute; text and menus can be set to English, Spanish, French, German, or Italian (commentary stays in English); it supports your own MP3 entrance music and the DLC packages from your console, and it updates from inside the game. It works with Xbox, PlayStation, Switch Pro, and Steam Deck controllers, with local multiplayer, and on Linux and the Steam Deck through Proton (720p at 60 fps on the Deck). Its author leaves the roster and gameplay unchanged. 1.0 came out on October 19 and 2.0 on October 21, with two blur options (edge and background) that are off by default. The download’s executable includes the game’s shaders, converted for PC.
You needYour own disc image (.iso, about 7.3 GB) of WWE SmackDown vs. Raw 2009 for Xbox 360, US/Europe release (title 54510826, media 7AFA4596); DLC, if you want it, copied from your own console. Plus 64-bit Windows 10 or 11 and a Direct3D 12 or Vulkan graphics card; on Linux and the Steam Deck, Proton Experimental.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- nefariousjosiah
- Original studio
- Yuke’s
- Year
- 2008
- Stars
- 33
- Last activity
- 2026-10-24 · 7 days ago
- Latest version
- v2.1.1 · 2026-10-24
- License
- GPL-3.0
- Language
- C++
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