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Duke Nukem II

Game: Duke Nukem II → (DOS, 1993)

A complete reconstruction of Duke Nukem II’s source code (Apogee Software, 1993) from the disassembly of the original executable, in commented C and assembly. It builds with era-appropriate tools, such as Borland C++, into a binary that’s byte-for-byte identical to the original after LZEXE compression. It was made by the author of Rigel Engine, the reimplementation for playing on modern systems that’s also in this catalog, building on the reverse engineering done for that project. It’s meant to document and preserve the code and to make modified versions that run on DOS; for playing on a modern PC, the author points to Rigel Engine. It includes no game data.

Console
MS-DOS
Architecture
x86
Author
lethal-guitar
Stars
373
Last activity
2025-04-13 · 1 year ago
License
GPL-2.0
Language
C
View repository ↗
x86matching

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