← Decompilations
DOS

Super ZZT

Game: Super ZZT (DOS, 1992)

The Reconstruction of Super ZZT: a reverse-engineered recreation of the source code of Super ZZT 2.0, the last official release of the sequel to Tim Sweeney’s ZZT (October 1991), whose original source was lost long ago. It is written in Pascal for Turbo Pascal 5.5 and built in a DOS environment such as DOSBox with BUILD.BAT; it produces the SUPERZ.EXE executable, along with the tools for the process. Almost all of the code is byte-identical to the original; the exception is TheDraw’s ANSI image decompression routine (UNCRLIB.PAS), replaced with a clean implementation for lack of clear licensing, though it can be swapped for the original to get an identical EXE. The repository includes six 80x25 ANSI screens from the original game (.BIN files) and image compression tools. The only release, 1.0 (August 16, 2020), contains just the engine, SUPERZ.EXE.

Console
MS-DOS
Architecture
x86
Author
asiekierka
Stars
45
Last activity
2025-06-30 · 1 year ago
Latest version
v1.0 · 2020-08-16
Language
Pascal
View repository ↗
matchingreverse-engineering