Castlevania: Symphony of the Night
2 recomps and 1 decompilation
Castlevania: Symphony of the Night
Xeeynamo/sotn-decomp
Matching decompilation covering three platforms at once (PlayStation, PSP, and Saturn): it reconstructs the source code from the binaries through static and dynamic analysis, down to byte-for-byte builds. It supports four versions: the reference US SLUS-00067, the European PSP build, the Saturn port made by an outside team, and an unreleased Japanese PS1 build found inside the Dracula X Chronicles game data. It ships no assets: they must be extracted from your copy.
Castlevania: Symphony of the Night
BlackLabelHQ/SymphonyRecomp
Recompilation of Castlevania: Symphony of the Night (PS1), under active development (version 0.5).
You needA Symphony of the Night disc image (PS1).
Castlevania: Symphony of the Night (XBLA)
birabittoh/NocturneRecomp
Static recompilation of the XBLA release of Symphony of the Night for Windows and Linux, built on the ReXGlue SDK. A separate project from the PS1 recomp.
You needYour own copy of Symphony of the Night (XBLA, Xbox 360).
Installs with
Quiver Launcher · GithubLauncher (N64RecompLauncher) · Ports Launcher · WLauncher
Questions
Can you play Castlevania: Symphony of the Night natively on PC?
Not yet. The catalog has 2 recomps in progress, and none is playable yet.
What do I need to play it?
Your own copy of Castlevania: Symphony of the Night (PS1). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.
Which one is the most popular?
Castlevania: Symphony of the Night, with 1,017 stars on GitHub.