Games

Pikmin

GameCube · 2001 · 2 projects

1 port and 1 decompilation

GameCube

Pikmin

projectPiki/pikmin

Complete matching decompilation of Pikmin (GameCube, 2001). Five versions fully match: US Rev 0 and Rev 1, Japanese Rev 1 and Rev 2, and European Rev 0. Three demo discs are still being worked on.

100% decompiled
★ 328 · 2026-10-06 View →
Port (decomp) Playable

⑂ Fork of projectPiki/pikmin

Pikmin

SSunnKing/Open-Nectar---Pikmin-Native-PC-Mobile-Port

Open Nectar: a native, open-source (CC0) port of Pikmin for Linux and Windows, built on the projectPiki decompilation. It runs the game code directly on the host and translates GameCube GX. Most of the game is playable from start to finish, at 30, 60, or 120 fps, with the original JAudio engine on a software DSP, true widescreen (HUD and culling at 16:9, not stretched), both retail discs (US Rev 1 and the European release in five languages), and optional post-processing. 54 of its last 100 commits list Claude as a co-author.

You needYour own Pikmin disc (GameCube): US Rev 1 or European.

100% decompiled
★ 293 · 2026-10-31 View →

Installs with

Questions

Can you play Pikmin natively on PC?

Yes, though unfinished. The catalog has 1 port, already playable.

What do I need to play it?

Your own copy of Pikmin (GameCube). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.

Which one is the most popular?

Pikmin, with 293 stars on GitHub.