Ace Combat 04: Shattered Skies
Game: Ace Combat 04: Shattered Skies → (PS2, 2001)
A native x86-64 PC port of Ace Combat 04: Shattered Skies, based on the North American release (NTSC-U, SLUS-20152). It is built from a decompilation of the PS2 executable: the game code has been translated function by function into C++ (with AI assistance) and runs natively; the README states it is neither an emulator nor a static recompilation. All assets, including the executable’s own data tables, are loaded at run time from your disc image. It offers an unlocked frame rate (up to 360 FPS, with game logic at 59.94 Hz), internal resolution from 1x to 8x, FXAA and SMAA, FSR 1 upscaled cutscenes, PCSX2-compatible saves (still in beta), and a built-in debugger; code unused in the final game has been ported too. VS mode and Linux are listed as pending. Version v0.9.6-beta is from October 27. The README declares extensive use of Anthropic’s generative AI under human supervision.
You needYour own .iso image of Ace Combat 04: Shattered Skies, US release (NTSC-U, SLUS-20152; SHA-1 aaa707214aea7f8f9c2904c4b5e00c372c943533, 3,554,705,408 bytes), as ISO 9660 with 2048-byte sectors (raw .bin/.cue dumps are not supported). 64-bit Windows 10 or 11 and a graphics card with Vulkan 1.2.
- How it gets to PC
- Port of a decompilation
- Console
- PlayStation 2
- Original studio
- Namco
- Year
- 2001
- Author
- Onaga00
- Stars
- 49
- Last activity
- 2026-10-27 · 3 days ago
- Latest version
- Beta · 2026-10-27
- License
- GPL-3.0
- Language
- C++
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
Other projects for Ace Combat 04: Shattered Skies
1