Carmageddon (OpenC1)
Game: Carmageddon → (Windows, 1997)
OpenC1 is a from-scratch reimplementation of the Carmageddon engine, written in C# with XNA 3.0 and NVIDIA PhysX for Windows. It reads the original game’s data files from a GameData folder (with code for its model, material, and texture formats) and, if it finds no data, offers on first start to download the Carmageddon demo data (the Carmageddon demo, the SplatPack demo, and the SplatPack Christmas demo) from 1amstudios.com and unpacks it into GameData. These are the demos that were given away for free when the game came out, and the program itself notes that the content belongs to Stainless Software. So it works with the demo data it downloads or with your own full copy. Its README only lists requirements and keys, without saying which parts of the game work. It has no published releases and has to be built with Visual Studio 2008. The repository’s last activity was in December 2014 (a rename of the README).
You needThe Carmageddon demo data, which it downloads itself on first start if there is no data, or your own full copy of Carmageddon in the GameData folder. Windows with the Microsoft C++ runtime, XNA 3.0, and the NVIDIA PhysX 9.10.0513 driver, and Visual Studio 2008 to build it. Its license asks you not to use it with data you have no rights to.
- How it gets to PC
- Fan reimplementation
- Console
- Microsoft Windows
- Original studio
- Stainless Software
- Year
- 1997
- Author
- jeff-1amstudios
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Other projects for Carmageddon
1