Cave Story (NXEngine-evo)
Game: Cave Story → (Windows, 2004)
NXEngine-evo: an extended and refactored version of NXEngine, Caitlin Shaw’s complete open-source clone of the Cave Story engine. It moves the engine to SDL2 and adds more resolutions with proper widescreen up to 1080p, animated character portraits, a new main menu, credits graphics specific to the Mimiga Mask ending, translations (Russian, Japanese, French, German, Polish, Italian, Chinese, Arabic, and Korean, among others), controller rumble, strafing, configurable OK and Cancel buttons, separate music and sound volumes, custom soundtracks (Cave Story+’s “New” and “Remastered” ones too), a more accurate Organya and Pixtone player, optional lighting effects, and basic mod support, such as Seriousface’s boss rush; it also fixes many gameplay, weapon, and AI bugs. The latest release is 2.6.5-1 (July 8, 2021), for 64-bit Windows, Linux (AppImage), and macOS, plus PS Vita and Switch; development continues at a slow pace, with the last commit on March 3.
You needNo purchase needed: it uses the original freeware release of Cave Story with the fans’ English translation, which the project’s wiki links in its translations repository; you copy the engine and its data folder into the game folder and run extract once, which pulls the resources out of the original executable. For the “New” or “Remastered” soundtracks, the Ogg or Ogg11 folders from your own copy of Cave Story+. Plus 64-bit Windows, Linux, or macOS.
- How it gets to PC
- Fan reimplementation
- Console
- Microsoft Windows
- Original studio
- Studio Pixel
- Year
- 2004
- Author
- nxengine
- Stars
- 555
- Last activity
- 2026-10-23 · 8 days ago
- Latest version
- v2.6.5-1 · 2021-07-08
- License
- GPL-3.0
- Language
- C
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