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Native layer Playable

Crash Team Racing Nitro-Fueled (GetLostIn)

Game: Crash Team Racing Nitro-Fueled → (PS4, 2019)

A Windows port of Crash Team Racing Nitro-Fueled for PS4, from the same family as the Bloodborne one: it’s the Windows fork of SacredFire, T3CHNOLOG1C’s native Linux port, whose original repository is no longer available. As in bbport, which it starts from, the game’s x86-64 code runs directly on the CPU, a small runtime replaces the PS4 system libraries, and a renderer derived from shadPS4 translates the GPU work to Vulkan; the Windows layer comes from Supermedo’s port. The author calls it playable: menus, Adventure and Arcade, races with sound, cutscenes, controllers and keyboard, saving, split screen, the community patches (60 fps, no motion blur), and DLC from your own packages. It renders from 480p to native 4K with AMD FSR 1, 3.1, and 4 or NVIDIA DLSS, has FSR 3 frame generation, an FPS limit of up to 240, and 21:9 and 32:9 with a centered HUD, and its launcher handles controllers and turns trophies into achievements. Online features are stubbed, so the game runs offline. Its author states it was made with the help of Claude. Version 0.4 (October 19) added the European edition.

You needYour own decrypted PS4 dump of Crash Team Racing Nitro-Fueled, as folders (from your console or extracted with PS4 PKG Tool): the base game (01.00) and the 1.21 update, from the US edition (CUSA13795) or, since 0.4, the European one (CUSA14876); both builds of 1.21 (for firmware 5.05 and 6.72+) work. DLC is optional, from your own .pkg files. Plus 64-bit Windows 10 (1903 or later) or 11 and a Vulkan 1.3 graphics card. No game files are included.

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
Beenox
Year
2019
Author
GetLostIn
Stars
681
Last activity
2026-10-19 · 12 days ago
Latest version
v0.4 · 2026-10-19
License
GPL-2.0
Language
C++
View repository ↗ Fork with experimental online play (Ryu7w7) ↗
x86vulkanracingwidescreen60fps+multiplayerai-assisted

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