Games

Crash Team Racing Nitro-Fueled

PS4 · 2019 · 2 projects

2 ports

Native layer Playable

Crash Team Racing Nitro-Fueled (GetLostIn)

GetLostIn/CTR-NitroFueled-PC

A Windows port of Crash Team Racing Nitro-Fueled for PS4, from the same family as the Bloodborne one: it’s the Windows fork of SacredFire, T3CHNOLOG1C’s native Linux port, whose original repository is no longer available. As in bbport, which it starts from, the game’s x86-64 code runs directly on the CPU, a small runtime replaces the PS4 system libraries, and a renderer derived from shadPS4 translates the GPU work to Vulkan; the Windows layer comes from Supermedo’s port. The author calls it playable: menus, Adventure and Arcade, races with sound, cutscenes, controllers and keyboard, saving, split screen, the community patches (60 fps, no motion blur), and DLC from your own packages. It renders from 480p to native 4K with AMD FSR 1, 3.1, and 4 or NVIDIA DLSS, has FSR 3 frame generation, an FPS limit of up to 240, and 21:9 and 32:9 with a centered HUD, and its launcher handles controllers and turns trophies into achievements. Online features are stubbed, so the game runs offline. Its author states it was made with the help of Claude. Version 0.4 (October 19) added the European edition.

You needYour own decrypted PS4 dump of Crash Team Racing Nitro-Fueled, as folders (from your console or extracted with PS4 PKG Tool): the base game (01.00) and the 1.21 update, from the US edition (CUSA13795) or, since 0.4, the European one (CUSA14876); both builds of 1.21 (for firmware 5.05 and 6.72+) work. DLC is optional, from your own .pkg files. Plus 64-bit Windows 10 (1903 or later) or 11 and a Vulkan 1.3 graphics card. No game files are included.

★ 681 · 2026-10-19 View →
Native layer Playable

⑂ Fork of GetLostIn/CTR-NitroFueled-PC

Crash Team Racing Nitro-Fueled (Ryu7w7)

Ryu7w7/OCTR-NitroFueled-PC

An online-play fork (OCTR) of CTR-NitroFueled-PC, the Windows build of SacredFire, T3CHNOLOG1C’s native Linux port. The game’s x86-64 code runs directly on the processor, a small runtime replaces the PS4’s system libraries, and a renderer derived from shadPS4 translates the GPU work to Vulkan. It adds public races, private rooms, groups, friends, and the Pit Stop through the community RyuNET server, with your own nickname and Discord invites. The README states the Windows status as playable: menus, Adventure and Arcade, races, sound, cutscenes, controllers, saving, the community patches (60 FPS, no motion blur), and the game’s DLC from your own packages. Version 0.7.1 (October 29) is the latest release; 0.7 added native Vulkan (experimental). 88 of its last 100 commits list Claude as a co-author.

You needYour own dump of Crash Team Racing Nitro-Fueled for PS4 (CUSA13795, v1.21) and its 1.21 update, in either build: the one for firmware 5.05 (the reference) or the one for 6.72 and later; its documentation also covers loader support for the European package CUSA14876 01.21. DLC is optional, from your own packages. Windows 10 or 11, or Linux.

★ 579 · 2026-10-31 View →

Installs with

Questions

Can you play Crash Team Racing Nitro-Fueled natively on PC?

Yes, though unfinished. The catalog has 2 ports, all already playable.

What do I need to play it?

Your own copy of Crash Team Racing Nitro-Fueled (PS4). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.

Which one is the most popular?

Crash Team Racing Nitro-Fueled (GetLostIn), with 681 stars on GitHub.