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Native layer Playable

Dead Cells (PS5)

Game: Dead Cells (PS5, 2018)

Dead Cells for PS5 as a native Windows program: the original x86-64 code is relinked into a standalone executable that runs directly, with no emulator, no CPU emulation, and no separate runtime process. The GPU shaders are recompiled to Vulkan and the console libraries are provided as ordinary DLLs. It builds on the AnyPS5 project. According to the README it is playable from the logo through gameplay, with music and sound effects, at about 55 to 60 frames per second in indoor scenes and 30 to 35 in outdoor ones. Version 0.1.0 (October 9) is the only published release.

You needYour own decrypted copy of Dead Cells: Return to Castlevania Edition for PS5 (PPSA15552, version 01.000.000), with eboot.elf, sce_sys, sce_module, res.pak, and the rest of the files next to deadcells.exe; other versions and regions have not been tested. Plus 64-bit Windows 10 or 11, a graphics card with Vulkan 1.1 or newer (with VK_EXT_depth_clip_control, BC compression, and buffer device address), and 16 GB of RAM or more is recommended.

How it gets to PC
Native layer
Console
PlayStation 5
Author
OverkillLabs3
Stars
7
Last activity
2026-10-09 · 23 days ago
Latest version
v0.1.0 · 2026-10-09
License
GPL-2.0
Language
C++
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x86platformer