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Native layer Experimental

EA Sports UFC 4 (schans-arg)

Game: EA Sports UFC 4 → (PS4, 2020)

An unofficial experimental Windows port of the PS4 version. It adapts the open-source PS4 runtime used by the UFC 3 PC port: the original x86-64 code runs on the CPU and the console’s system is reimplemented. This preview uses the UFC3Native 0.1.5 binary renderer plus a UFC 4 extension, and the README admits that an independent renderer rebuild is still pending. According to the README, a Fight Now match reached KO, and in Career a character was created, a first fight was played, and saving, reloading, and continuing training worked; 0.0.11 adds automatic save backups. Full Career, all fighters and arenas, DLC, and long sessions haven’t been validated. The only release is the 0.0.11 preview (October 17), with a Windows zip of about 21 MB and the source. The README says the game, updates, DLC, firmware, saves, and assets aren’t included.

You needYour own extracted dump of EA SPORTS UFC 4 for PS4: the measured profile is CUSA14209 v28.00 (base game and update combined), and on first launch you pick its eboot.bin. Plus 64-bit Windows; Python and the runtime dependencies are included.

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
EA Vancouver
Year
2020
Author
schans-arg
View repository ↗
x86fightingsports

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