Gravity Rush Remastered
Game: Gravity Rush Remastered (PS4, 2015)
A native Windows port of Gravity Rush Remastered for PS4 (CUSA01113). It isn’t an emulator: the game’s original x86-64 executable runs directly on the processor, a runtime written for this port replaces the PS4 system libraries, and the graphics go to Vulkan through the shadPS4 video core. With 0.1.8 (October 23, 2026) the whole story has been played from start to finish, with sound and saves. It renders at up to 4K, with high-quality shadows, anisotropic filtering, and FXAA, TAA, FSR 3.1, or DLSS for anti-aliasing or upscaling. It supports controllers through SDL3, keyboard and mouse, the touchpad, and the DualSense gyro, which steers the gravity camera as on the PS4. The launcher comes in English, Italian, French, German, and Spanish, and finds and installs new versions by itself. It builds on the God of War III port and grew out of a fork of the PS4 MediEvil port. It has only been tested on Nvidia graphics cards, and trophies aren’t saved yet. The first preview came out on October 17, and the first official release, 0.1.2, on the 18th.
You needYour own copy of Gravity Rush Remastered for PS4, as an unpacked game folder (eboot.bin, sce_module, and sce_sys) that you prepare with your own tools; no game files are included. It was tested with the European release CUSA01113, version 01.00, and the resolution and shadow patches only apply to that one. Plus 64-bit Windows 10 (1903 or newer) or 11 and a graphics card with Vulkan 1.3.
- How it gets to PC
- Native layer
- Console
- PlayStation 4
- Original studio
- Japan Studio
- Year
- 2015
- Author
- LucaPazienza
- Stars
- 291
- Last activity
- 2026-10-28 · 3 days ago
- Latest version
- v0.1.10 · 2026-10-28
- License
- GPL-2.0
- Language
- C++
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