Quake (Ironwail)
Game: Quake → (DOS, 1996)
Ironwail: a fork of QuakeSpasm, the GLQuake-descended Quake port, that puts performance ahead of maximum compatibility. It moves work from the CPU to the GPU (culling and lightmap updates) and uses modern OpenGL 4.3 features such as instancing, compute shaders, indirect multi-draw, and bindless textures to run community maps with far more polygons than the originals at very high frame rates; rendering is decoupled from the simulation to avoid physics issues, with code from QSS by way of vkQuake. If you have the 2021 release on Steam, you just unzip it into any folder and run it to play that version, with any add-ons you’ve already downloaded, achievements, time tracking, and the remastered models. It adds a Mods menu, weapon key bindings in the menus, mouse-driven menus, alternative HUDs based on Quake 64’s and QuakeWorld’s, real-time palettization with optional dithering for a more authentic look, the classic underwater warp effect, controller support with gyro, flick stick, and rumble, demo playback controls, a speed indicator, and tools for mappers. It uses less memory and loads huge maps faster. Version 0.8.2 (August 11) added initial compatibility with Quake’s 30th anniversary update and its MG3: Dawn of the Machine expansion.
You needAn installation of your own copy of Quake, which you unzip it into; if you have the 2021 release on Steam, you just unzip it into any other folder and it finds the game on its own. Plus Windows (32- or 64-bit) or x64 Linux (glibc 2.31 or later) and an OpenGL 4.3 graphics card: at least a GeForce GT 420, Radeon HD 5450, or Intel HD Graphics 4200. It doesn’t run on macOS, which stops at OpenGL 4.1.
- How it gets to PC
- Port of the released source code
- Console
- MS-DOS
- Original studio
- id Software
- Year
- 1996
- Author
- andrei-drexler
- Stars
- 1.1k
- Last activity
- 2026-09-09 · 1 month ago
- Latest version
- v0.8.2 · 2026-08-11
- License
- GPL-2.0
- Language
- C
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