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Source port Fully playable

Quake (Chocolate Quake)

Game: Quake → (DOS, 1996)

Chocolate Quake: a minimalist Quake port that aims to preserve the original experience of version 1.09 (WinQuake) and earlier DOS releases, following the same philosophy as Chocolate Doom. It reproduces their behavior with high accuracy, original bugs and quirks included, and input, rendering, and timing are designed to feel the way they did back then, with no hardware acceleration or modern visual effects. What it adds is just what modern systems need: 64-bit support, modern controllers and five-button mice, a video menu with 15 fullscreen and windowed modes, music from MP3, Ogg, FLAC, or WAV files in place of the CD tracks, and, on quitting, the DOS version’s end screen. Parts of the sound and input code come from QuakeSpasm Spiked. 2.0.0 (December 14, 2025) added multiplayer, and the latest, 2.1.0, reworked part of the code to make it more portable and changed where it looks for the game on Linux and macOS. It publishes no releases on GitHub: on Windows and Linux it’s built from source, and signed macOS builds are published by Mac Source Ports.

You needThe data from your own copy of Quake, the id1 folder with its PAK files; the shareware pak0.pak is enough. On Windows the folder goes next to the executable, and on Linux and macOS in its user data folder, though another one can be set with -basedir. Plus Windows, Linux, or macOS.

How it gets to PC
Port of the released source code
Console
MS-DOS
Original studio
id Software
Year
1996
Author
Henrique194
Stars
230
Last activity
2026-09-07 · 1 month ago
Latest version
chocolate-quake-2.1.0 · 2026-02-22
License
GPL-3.0
Language
C
View repository ↗ macOS build (Mac Source Ports) ↗
first-person shootermultiplayer

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