Resident Evil - Code: Veronica X (aikatore)
Game: Resident Evil Code: Veronica X → (PS2, 2001)
recvx-enhanced-port: a native Windows and Linux port of the US PS2 release (SLUS-20184), built on AshfordFamily’s recvx-decomp decompilation. The game’s code and its PS2 platform layer are compiled for PC; the console hardware is emulated at its boundaries and the expensive parts move to native code, and the game reads your disc image in place. It has hor+ widescreen up to ultrawide, up to 8x internal resolution, and in-between frames up to your display’s refresh rate with the game logic at 30 fps; two-player online co-op, with a lobby, join codes, item trading, and its own relay server; an optional third-person mode with free aim; modern controls for the fixed cameras; model swaps to play as other characters and creatures; extra enemies, rearranged placements, a randomizer, and an enemy spawner; unlimited saves as separate files; cheats, extended settings, full control rebinding, PCSX2 HD texture packs (none included), and room mods. Releases are pre-releases; 0.6.5 came out on October 21. Its README says most of the code was written by AI coding agents (Claude and, for parts of the map tooling, Codex), directed and reviewed by its author; 280 of its 289 commits list Claude as co-author. The repository also includes the game’s vector unit microprograms, converted into C tables, which it takes from the decompilation.
You needYour own .iso image of the US Resident Evil Code: Veronica X PS2 disc (SLUS-20184). Plus a graphics card with OpenGL 3.3 and Windows 10 or later (the executable is 32-bit) or x86 Linux with glibc 2.34 or newer and the 32-bit OpenGL, X11 or Wayland, and audio libraries.
- How it gets to PC
- Port of a decompilation
- Console
- PlayStation 2
- Original studio
- Capcom
- Year
- 2001
- Author
- aikatore
- Stars
- 209
- Last activity
- 2026-10-30 · 1 day ago
- License
- MIT
- Language
- C
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