Fatal Racing / Whiplash
Game: Fatal Racing (DOS, 1995)
ROLLER: a port of Fatal Racing (Whiplash in North America) made by reverse engineering the original executable, using the names from the debug symbols it kept and replacing DOS functions with SDL; the decompilation that matches the original instruction for instruction lives in a separate repository, ROLLER-matching. It extracts the data and the music tracks from an image of your CD, and music can play from those tracks or as MIDI. Besides the software renderer it has a GPU one, controller support in game and menus, community tracks made with its track editor, and, since late September, new netcode for online play: the host is authoritative and clients predict their own car, with LAN discovery, a service on fatal.racing for finding games online, a relay fallback, and a dedicated server; the original lockstep network mode is still available. The ` key opens extra settings. It publishes automated development builds for Windows, macOS, and Linux (and Android); the latest is 0.1.1-dev.20261019 (October 19). It can also be played in the browser at play.fatal.racing. That browser version carries the data from the Whiplash playable demo that Interplay distributed, downloaded from its Internet Archive copy and served from the project’s site; for the full game you import an image of your disc. The native builds include no game data.
You needAn image of your own copy of the game’s CD (CUE/BIN or ISO), from which it extracts the data on first launch. Plus x86-64 Windows, macOS (Apple silicon or Intel), or Linux (x86-64 or ARM64).
- How it gets to PC
- Port of a decompilation
- Console
- MS-DOS
- Original studio
- Gremlin Interactive
- Year
- 1995
- Author
- Zizin13 / deevus / schlangz
- Stars
- 103
- Last activity
- 2026-10-27 · 4 days ago
- License
- GPL-3.0
- Language
- C
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.