Built on the decompilation: Super Mario Sunshine
Super Mario Sunshine (zeranemesis)
Game: Super Mario Sunshine → (GameCube, 2002)
A native Windows port of the European release (PAL, GMSP01), built from the doldecomp/sms decompilation: the C code is compiled for PC and the Aurora graphics engine (WebGPU through Dawn) stands in for the console, with Direct3D 12 by default, or Vulkan or Direct3D 11. It runs at 60 frames per second, with automatic fallback to 30, 16:9, 16:10, or 21:9 widescreen with the HUD in the center or at the edges, internal resolution up to 8x, MSAA, FXAA, anisotropic filtering, an in-game menu (F1), gamepads, a rebindable keyboard with mouse camera, HD texture packs in Dolphin format, and GameBanana mods through the CubeShelf launcher, plus Archipelago as an option for a randomized multiworld. The Super Mario Eclipse mod runs natively with its own executable. The latest release, cubeshelf-v0.4.0-rc.1, is from October 28 and also ships an Android arm64 APK. 88 of its last 100 commits list Claude as a co-author.
You needYour own disc image of Super Mario Sunshine for the GameCube, European (GMSP01), as ISO, GCM, or CISO (an RVZ is first converted to ISO with Dolphin). For Super Mario Eclipse, the Eclipse disc (GMSE04), which is made by applying the mod’s official patch to the North American ISO. 64-bit Windows 10 or 11 with a Direct3D 12 or Vulkan capable graphics card.
- How it gets to PC
- Port of a decompilation
- Console
- Nintendo GameCube
- Original studio
- Nintendo EAD
- Year
- 2002
- Author
- zeranemesis
- Decompilation
- 52%
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Other projects for Super Mario Sunshine
3
Super Mario Sunshine · Super Mario Sunshine (SunPad) · Super Mario Sunshine (sms-pc-port) See all →