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The Last Guardian (SulphurS16)

Game: The Last Guardian → (PS4, 2016)

An unofficial port of the PlayStation 4 version for Windows, written in Rust. It is not built from the game’s source code: it runs your copy’s PS4 program on a compatibility layer made for this game. The x86-64 code runs directly on the processor, without CPU emulation, the PS4’s system libraries are reimplemented for Windows, and the graphics commands and shaders are translated to Vulkan. It offers resolutions from 1280x720 to 3840x2160, 30 frames per second, 60, or uncapped, mouse camera, and DualShock 4, DualSense, and Xbox controllers. The README lists limits: the game has not been played through at 60 fps, it was only tested with NVIDIA graphics, and it sometimes closes with an error just after an area starts loading. Version 0.7.2 (October 25) is the latest release. 87 of its last 100 commits list Claude as a co-author.

You needYour own copy of The Last Guardian for PS4 (US CUSA03627 or European CUSA03745) at version 01.00 with update 01.03, as decrypted folders (eboot.bin, sce_module, sce_sys, and the trico_*.psarc archives), and about 25 GB of disk. Plus 64-bit Windows 10 or 11, a graphics card with Vulkan 1.3 and about 4 GB of video memory, and a processor with high single-core speed.

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
genDESIGN
Year
2016
Author
SulphurS16
Stars
95
Last activity
2026-10-26 · 5 days ago
Latest version
v0.7.2 · 2026-10-25
License
GPL-3.0
Language
Rust
View repository ↗
x8660fps+ai-assisted

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