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The Order: 1886 (JulioCacko)

Game: The Order: 1886 → (PS4, 2015)

A native port of the PlayStation 4 version for Windows and Linux, forked from SpartanPort. The original x86-64 executable runs on the PC’s processor, the PS4’s system interfaces are reimplemented, and a video core derived from shadPS4 translates the graphics commands and shaders to Vulkan. The README calls it a development preview: the title, menus, cinematics, and gameplay show from copied saves, at about 53 frames per second in the courtyard and 38 in the hotel lobby fight (RTX 3070, 60 FPS mode), but full progression and long-session stability are not accepted yet. On Linux it reaches the menu using software Vulkan. It includes a launcher written in Go, FSR 1 and, on Windows, FSR 3.1 or NVIDIA DLAA. Version 0.2.4 (October 28) is the latest release. 64 of its last 100 commits list Claude as a co-author.

You needYour own dump of The Order: 1886 for PS4 (CUSA00076), with or without update 1.02. Plus Windows or Linux and a Vulkan-capable graphics card.

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
Ready at Dawn
Year
2015
Author
JulioCacko
Stars
167
Last activity
2026-10-31 · today
Latest version
v0.2.5 · 2026-10-30
License
GPL-2.0
Language
C++
View repository ↗
x8660fps+ai-assisted

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