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The Terminator: SkyNET / Future Shock

Games: The Terminator: SkyNET (DOS, 1996) · The Terminator: Future Shock (DOS, 1995)

A Godot 4 port of Bethesda’s two 1996 XnGine shooters, SkyNET and Future Shock: the engine is rewritten in Godot and the game is read from the original data of your copy (the BSA archives, the WLD heightmaps, the textures, the maps, the sounds, and the HMI music), decoded at run time. It includes SkyNET’s full campaign, with its eight missions, the DOS mission scripts, the objective counter, and briefings with the original art and voice lines; Future Shock, with its 17-mission campaign, vehicles, and start kit, played from NEW GAME → FUTURE SHOCK on SkyNET’s engine; the vehicles (the jeep and the HK); and LAN deathmatch with bots, the HUMAN and TERMINATOR classes, machine vision, and the motion detector. The rules are read out of the DOS executable, not guessed. It offers optional visual enhancements, off by default, such as dynamic lights from gunfire. The project was frozen on October 13 with 0.5.0, the final release: development continues in a new C# + SDL3 port, not yet published. All of its last 100 commits list Claude as a co-author.

You needYour own copy of SkyNET (The Terminator: SkyNET) and, to play Future Shock, also of Terminator: Future Shock; on first start the game asks for the folders. Plus Windows, Linux, macOS, or Android (downloads SkyNET.exe, .x86_64, .zip, and .apk).

How it gets to PC
Game-specific engine
Console
MS-DOS
Original studio
Bethesda Softworks
Year
1996
Author
nautilusbits
Stars
46
Last activity
2026-10-13 · 18 days ago
Latest version
v0.5.0 · 2026-10-13
License
GPL-3.0
Language
GDScript
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reverse-engineeringmultiplayerai-assisted