Transport Tycoon Deluxe (JGR's Patchpack)
Game: Transport Tycoon Deluxe → (DOS, 1995)
JGR’s Patchpack: a version of OpenTTD, the open-source reimplementation of Transport Tycoon Deluxe, with a long collection of added features and changes. It’s installed and played separately from standard OpenTTD; it isn’t a mod loaded from inside the game. It keeps up with OpenTTD’s development branch, and nearly all of its patches, many of them from the TT-Forums boards, have been modified or extended. Among what it adds: realistic train braking, routing restrictions, programmable pre-signals, drive-through train depots, template-based train replacement, multiple rail types per tile, signals in tunnels and on bridges, tunnels under water, one-way roads and overtaking, improved breakdowns, automated timetables and scheduled dispatch, infrastructure sharing in multiplayer, maps of up to 256 million tiles, and more cargo distribution modes. It warns that it isn’t aimed at beginners, and its savegames can’t be opened in standard OpenTTD. The first release came out in August 2015 and the latest, 0.73.4, on October 12. Its contribution guidelines forbid using AI to generate code.
You needNo copy is needed: like OpenTTD, it runs on OpenGFX, OpenSFX, and OpenMSX, the free graphics, sounds, and music OpenTTD publishes. If you have Transport Tycoon Deluxe, for DOS or Windows, it can use its graphics and sounds (sample.cat and the trg*.grf files) and its music. Plus Windows (64- or 32-bit, or ARM), macOS, or Linux.
- How it gets to PC
- Fan reimplementation
- Console
- MS-DOS
- Original studio
- Chris Sawyer
- Year
- 1995
- Author
- Jonathan G Rennison
- Stars
- 813
- Last activity
- 2026-10-28 · 3 days ago
- Latest version
- jgrpp-0.73.4 · 2026-10-12
- Language
- C++
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