Games

Transport Tycoon Deluxe

DOS · 1995 · 2 projects

2 ports

Fan remake Fully playable

Transport Tycoon Deluxe (OpenTTD)

OpenTTD/OpenTTD

OpenTTD: an open-source transport simulation game based on Chris Sawyer’s Transport Tycoon Deluxe that tries to mimic the original as closely as possible while extending it with new features, many inspired by TTDPatch. It allows maps up to 64 times larger and stable multiplayer for up to 255 players in 15 companies, with dedicated servers. It adds new pathfinding algorithms, mammoth and multi-headed trains, conditional orders, pre-signals and path-based signalling, canals and ship lifts, larger stations that can be joined, longer and higher bridges, building on slopes, drive-through road stops for articulated vehicles and trams, and zooming further out. It supports TTDPatch NewGRFs to change graphics and behavior, player-written AIs, and game scripts, and it downloads add-on content from inside the game. It’s translated into more than 50 languages, there are Windows, macOS, and Linux builds, and it’s also distributed for free on Steam, GOG, and the Microsoft Store. The stable release is 15.3 (April 4), and 16.0 is in testing: its beta4 came out on September 20. Its contribution guidelines forbid submitting AI-generated code.

You needNo copy is needed: it runs on OpenGFX, OpenSFX, and OpenMSX, the free graphics, sounds, and music the project publishes, and the Windows installer can download them. If you have Transport Tycoon Deluxe, for DOS or Windows, it can use its graphics and sounds (sample.cat and the trg*.grf files) and its music; the Windows installer can copy them. Plus Windows, macOS, or Linux.

★ 8.4k · 2026-10-30 View →
Fan remake Fully playable

⑂ Fork of OpenTTD

Transport Tycoon Deluxe (JGR's Patchpack)

JGRennison/OpenTTD-patches

JGR’s Patchpack: a version of OpenTTD, the open-source reimplementation of Transport Tycoon Deluxe, with a long collection of added features and changes. It’s installed and played separately from standard OpenTTD; it isn’t a mod loaded from inside the game. It keeps up with OpenTTD’s development branch, and nearly all of its patches, many of them from the TT-Forums boards, have been modified or extended. Among what it adds: realistic train braking, routing restrictions, programmable pre-signals, drive-through train depots, template-based train replacement, multiple rail types per tile, signals in tunnels and on bridges, tunnels under water, one-way roads and overtaking, improved breakdowns, automated timetables and scheduled dispatch, infrastructure sharing in multiplayer, maps of up to 256 million tiles, and more cargo distribution modes. It warns that it isn’t aimed at beginners, and its savegames can’t be opened in standard OpenTTD. The first release came out in August 2015 and the latest, 0.73.4, on October 12. Its contribution guidelines forbid using AI to generate code.

You needNo copy is needed: like OpenTTD, it runs on OpenGFX, OpenSFX, and OpenMSX, the free graphics, sounds, and music OpenTTD publishes. If you have Transport Tycoon Deluxe, for DOS or Windows, it can use its graphics and sounds (sample.cat and the trg*.grf files) and its music. Plus Windows (64- or 32-bit, or ARM), macOS, or Linux.

★ 813 · 2026-10-28 View →

Installs with

Questions

What projects are there for Transport Tycoon Deluxe?

The catalog has 2 ports for Transport Tycoon Deluxe, all on this page with their status.

What do I need to play it?

Your own copy of Transport Tycoon Deluxe (DOS). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.

Which one is the most popular?

Transport Tycoon Deluxe (OpenTTD), with 8,443 stars on GitHub.