Ace Combat Infinity
Game: Ace Combat Infinity (PS3, 2014)
A static recompilation for Windows of the PS3 version (US PSN, NPUB31347): the game’s PowerPC and SPU code is translated ahead of time to C and compiled like any other program, and the repository’s runtime reimplements the PS3 operating system and its libraries; graphics go through a Vulkan renderer that translates the console GPU’s command stream and shaders. The official servers shut down in 2018, so the runtime answers the online calls locally and removes the fuel requirement, which lets the campaign be played offline. According to the README, the campaign boots, plays, and moves between missions; it renders at 1280×720 with no scaling, doesn’t save progress between sessions, and multiplayer doesn’t work. Version 0.1.1 (October 22) is the only one published; we haven’t opened its roughly 31 MB zip, which according to the README only needs your decrypted EBOOT.ELF and the USRDIR folder. The README says the repository holds no game code or data.
You needYour own copy of ACE COMBAT INFINITY from PSN, US version NPUB31347 updated to 02.11: its USRDIR folder (with the DATA*.PAC files) and the target folder, plus the EBOOT.BIN decrypted to an ELF (RPCS3 can do it). It also needs libsre.sprx and libspurs_jq.sprx from PS3 firmware 4.93, decrypted. Plus 64-bit Windows 10 or 11 on a CPU with AVX2 and a Vulkan graphics card; to build it yourself, LLVM (clang), Visual Studio Build Tools, CMake, Ninja, the Vulkan SDK, SDL3, and Python 3.
- How it gets to PC
- Static recompilation
- Console
- PlayStation 3
- Architecture
- Cell/PPE
- Author
- The-OPERATIONS-Team
- Original studio
- Project Aces
- Year
- 2014
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