Armored Core 4
Game: Armored Core 4 (PS3, 2006)
An unofficial native Windows port of the US PS3 version (BLUS30027), part of Project Glintburn. A recompiler reads the game’s roughly 3.6 million PowerPC instructions and turns them into C++ (about 54,000 functions, with 99.3% of the code covered and every indirect jump resolved), which your compiler builds into a 64-bit program. SPU programs are also translated ahead of time, with an interpreter as a safety net; RSX commands become Direct3D 11 and the game’s shaders become HLSL, and graphics, audio, input, files, and saves are reimplemented in C++. A few complex firmware parts, such as the SPU task system and the movie and audio decoders, run as recompiled code from your own console’s system files. It offers your screen’s own resolution in windowed, borderless, or fullscreen modes, render scale from 50% to 200%, 30, 60, 120, 144 fps, your monitor’s refresh rate or uncapped at the same game speed, full mouse support, and a “PC SETTINGS” row in the game’s own SYSTEM menu. It shares its runtime with the Armored Core For Answer port. 0.5.0 is from October 16. 46 of its last 52 commits list Claude as a co-author. The repository contains no game code or keys.
You needYour own copy of Armored Core 4 for PS3, US release (BLUS30027): the disc’s files, meaning the folder that contains PS3_GAME. Plus 64-bit Windows 10 (1903 or later) or 11 and an Intel Haswell or AMD Ryzen CPU or newer; setup downloads about 250 MB of build tools once and takes a few minutes.
- How it gets to PC
- Static recompilation
- Console
- PlayStation 3
- Architecture
- Cell/PPE
- Author
- SulphurS16
- Original studio
- FromSoftware
- Year
- 2006
- Stars
- 51
- Last activity
- 2026-10-29 · 2 days ago
- Latest version
- v0.6.0 · 2026-10-29
- License
- MIT
- Language
- C++
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