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PS1 Experimental

Asuka 120% Final: Burning Fest. Final

Game: Asuka 120% Final: Burning Fest. Final (PS1, 1999)

A static recompilation of Asuka 120% Final: Burning Fest. Final (PlayStation, Japan, SLPS-02074) for Windows x64, made with PSXRecomp. The game’s MIPS code is translated to C and compiled into a native executable on your own PC from your disc: run.bat downloads a pinned, SHA-256-verified portable toolchain (clang 22, CMake, Ninja, and Python), validates the disc, recompiles, and starts the game, with a launcher for video, controls, and memory cards. The README, in Spanish and English, doesn’t say which parts work. The only release is 0.1 (October 2), which publishes the source. Its only commit lists Claude as a co-author.

You needYour own Redump dump of the Japanese game (SLPS-02074) as .cue + .bin (the .bin is 291,095,280 bytes, SHA-1 d33f5e7f73a5a4d0c92f157c2106fe53c789358c). Plus 64-bit Windows 10 or 11, about 6 GB free, and an internet connection on first run (about 200 MB of tools).

How it gets to PC
Static recompilation
Console
PlayStation
Architecture
MIPS
Author
elprogramadorloco-arch
Stars
4
Last activity
2026-10-02 · 29 days ago
Latest version
v0.1 · 2026-10-02
Language
C
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mipsai-assisted