Asuka 120% Final: Burning Fest. Final
Game: Asuka 120% Final: Burning Fest. Final (PS1, 1999)
A static recompilation of Asuka 120% Final: Burning Fest. Final (PlayStation, Japan, SLPS-02074) for Windows x64, made with PSXRecomp. The game’s MIPS code is translated to C and compiled into a native executable on your own PC from your disc: run.bat downloads a pinned, SHA-256-verified portable toolchain (clang 22, CMake, Ninja, and Python), validates the disc, recompiles, and starts the game, with a launcher for video, controls, and memory cards. The README, in Spanish and English, doesn’t say which parts work. The only release is 0.1 (October 2), which publishes the source. Its only commit lists Claude as a co-author.
You needYour own Redump dump of the Japanese game (SLPS-02074) as .cue + .bin (the .bin is 291,095,280 bytes, SHA-1 d33f5e7f73a5a4d0c92f157c2106fe53c789358c). Plus 64-bit Windows 10 or 11, about 6 GB free, and an internet connection on first run (about 200 MB of tools).
- How it gets to PC
- Static recompilation
- Console
- PlayStation
- Architecture
- MIPS
- Author
- elprogramadorloco-arch
- Stars
- 4
- Last activity
- 2026-10-02 · 29 days ago
- Latest version
- v0.1 · 2026-10-02
- Language
- C
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.