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Xbox Playable

Blinx 2: Masters of Time and Space (Bruce Smith)

Game: Blinx 2: Masters of Time and Space → (Xbox, 2004)

A static recompilation of the US Xbox release: the game’s x86 code is translated function by function into C and compiled with MSVC, on a fork of xboxrecomp that reimplements the console’s hardware and kernel. For now the early game is playable: the intro movies, the title screen, the Time Sweepers hub, stage 01-01, and the first Tom-Tom Gang stages; later parts are largely untested. It draws with Vulkan at 30 fps, falling back to a software renderer when Vulkan isn’t available. It has sound, controller and keyboard support, saves, 2-to-4-player network play for Vs. Mode (over a LAN or a VPN), a cheats menu, and a tool that exports stages and characters to glTF. To install it, a launcher extracts your ISO, installs the tools, and builds the game on your machine. 100 of its last 100 commits list Claude as a co-author.

You needAn image (ISO or XISO) of your own US Blinx 2 Xbox disc. To build it, 64-bit Windows 10 or 11 with Visual Studio 2022, CMake, Python 3.10 or later, and Git; the launcher installs whatever is missing after asking. It also builds on x86-64 Linux, though that has only been tested under WSL2 and in containers.

How it gets to PC
Static recompilation
Console
Xbox
Architecture
x86
Author
Bruce Smith
Original studio
Artoon
Year
2004
Stars
0
Last activity
2026-10-19 · 12 days ago
Language
C
View repository ↗ Blinx2-Launcher ↗
x86multiplayernetplayai-assisted

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